Results 1 to 10 of 25

Hybrid View

  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,390
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BabyYoda View Post
    If for example we boss fight that did Tank buster that is strong against block but it is weak against shields
    In Heavensward, Paladins could only block physical damage with Sheltron so against Alexander the mitigation effectively didn't exist, since you needed the other abilities for some adds later on. The healers just had to be on top of the healing for Paladins or it was a wipe.

    And guess what? Healers weren't always able to handle it.

    As a Paladin myself I was frustrated that Sheltron wasn't blocking magic. Something that was so obviously needed. Without that, I literally got down to a few hundred HP.

    I could imagine healer shields helping, maybe, I wasn't really paying attention to that but the basic job of a tank is to reduce incoming damage so it felt like that should be my role, not the healers'.

    Where I agree the healers should play a role is that you need heals before subsequent hits.
    (0)

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jeeqbit View Post
    In Heavensward, Paladins could only block physical damage with Sheltron so against Alexander the mitigation effectively didn't exist, since you needed the other abilities for some adds later on. The healers just had to be on top of the healing for Paladins or it was a wipe.

    And guess what? Healers weren't always able to handle it.

    As a Paladin myself I was frustrated that Sheltron wasn't blocking magic. Something that was so obviously needed. Without that, I literally got down to a few hundred HP.

    I could imagine healer shields helping, maybe, I wasn't really paying attention to that but the basic job of a tank is to reduce incoming damage so it felt like that should be my role, not the healers'.

    Where I agree the healers should play a role is that you need heals before subsequent hits.
    That's why we have OT.. switch with other tank that can mitigate that type of TB..

    The game is about teamwork.. if we make the game play for it's own how we can call it a team based game?
    There should be teamwork and synergy between healers and tanks to make things less autopilot as we see now
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,390
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BabyYoda View Post
    That's why we have OT.. switch with other tank that can mitigate that type of TB..
    Doesn't that defeat what you were wanting out of this example, which is for healers to solve the problem and be viable?

    I really feel they have done well with OT mechanics over the years. Yes, it's wavered depending on the tier, but we went from OTs handling adds and tankswapping, to OTs having unique mechanics, to MTs and OTs swapping so much there's effectively no MT/OT, to MTs and OTs essentially having the same mechanics (ie. boss autos/TBs second aggro), to them now getting creative with tankbusters/swaps since at least Endwalker. And we've had synergy between tanks for a long time in the form of Cover/Intervention/TBN/Nascent Flash.

    I don't think it's really off-tanking that is an issue so much as healing.
    (0)

  4. #4
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jeeqbit View Post
    Doesn't that defeat what you were wanting out of this example, which is for healers to solve the problem and be viable?

    I really feel they have done well with OT mechanics over the years. Yes, it's wavered depending on the tier, but we went from OTs handling adds and tankswapping, to OTs having unique mechanics, to MTs and OTs swapping so much there's effectively no MT/OT, to MTs and OTs essentially having the same mechanics (ie. boss autos/TBs second aggro), to them now getting creative with tankbusters/swaps since at least Endwalker. And we've had synergy between tanks for a long time in the form of Cover/Intervention/TBN/Nascent Flash.

    I don't think it's really off-tanking that is an issue so much as healing.
    It is same as why need MT? They just keep the aggro which is pressing 1 button.

    Same as healer.. healer can fill the gap of not have the mitigation for this specific Tank buster.

    OT for most fights have less things to manage than MT.
    Mitigations being one dimensional is what makes the game autopilot.

    I dont want to talk about how HW manage things I want to be clear of what I mean..

    Shield, increase defense, block.
    3 types of mitigations that tank/healer can have and give to other party member

    TB which is every 120 second that can have strong against x mitigation and weak against y mitigation.

    If MT can have 1 type of mitigation and OT can have another,
    Healers can fill the gap between them.

    OT can give mitigation to MT or healer can do.
    It is like triangle synergy that can have less autopilot gameplay.

    Failing TB doesn't mean gameover it means high damage received.

    This can be performed for raid-wide too for healers.

    Healing problem is happening because how tanks are overtuned
    Not only that but how healer has been designed for years.
    It is not only healers it is also tanks who has less to manage than DPS jobs.
    DPS jobs have to manage rotation AND mechanics at the same time.. dmg is less important for healer and tanks but they still have to do damage as how the game designed
    (0)

  5. #5
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,995
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    A lot of tankbusters nowadays involve both tanks, so one can't just throw a Nascent Flash, TBN, etc on the other because they likely need it for themselves, either for the buster itself or the damage that follows.
    (0)

  6. #6
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Daralii View Post
    A lot of tankbusters nowadays involve both tanks, so one can't just throw a Nascent Flash, TBN, etc on the other because they likely need it for themselves, either for the buster itself or the damage that follows.
    it is this case because slash resistance debuff
    which is the worst mechanic in game ever but it is good on paper.
    (0)