Quote Originally Posted by PyurBlue View Post
As in there is one correct mitigation type for a given attack? I like having some amount of ambiguity, it allows for some creativity and can potentially make situations more dynamic. If instead you want each mitigation type to have meaning advantages over others then I can agree with that, although I don't find the current mix of options too bad right now.
That used to be a thing when block(and I think parry) didn't work on magic damage, so if a tankbuster was magic you were making things harder by having a PLD. DRK still has a vestige of that in Dark Mind, since part of its identity originally was being the anti-magic tank.