Results 1 to 10 of 25

Hybrid View

  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    We basically already have this. There is 4 true types of mitigation of which 2 act exactly the same in all circumstances

    1) shields- their unique characteristic is shield cheesing where if you take zero damage because it was entirely absorbed by the shield you can avoid some negative debuffs
    2) increased damage resistance (eg sacred soil) or
    3) reduce damage dealt by boss (eg disassemble)- these two always act exactly the same in all instances and their unique characteristic is that they snapshot reduced damage for flow on effects like DOT busters while shields don’t
    4) true invulns (HG and SB)- mostly just flavour here but they technically can erase certain debuffs due to taking zero damage like shield cheesing (the big example I can think of is queens doom tankbuster in DRN/S)

    If you want to snapshot reduced damage for flow on effects use mitigation, if you want to shield cheese debuffs or increase max HP (which can also overcome HP based damage like evens gravity) use shields
    I feel like there is missing opportunity by not giving mitigation types more use cases in fights,

    Like for multiple AoE attacks I feel like shields are just better no? and reduce damage received is just a buff to shields which is much more powerful mitigation
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,750
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tunda View Post
    I feel like there is missing opportunity by not giving mitigation types more use cases in fights,

    Like for multiple AoE attacks I feel like shields are just better no? and reduce damage received is just a buff to shields which is much more powerful mitigation
    The opposite actually, many raidwides one after another benefits mitigation more than shields, shields are better for a single massive damage AOE

    10% mitigation on 5 100,000 damage AOE’s is better than 10% mitigation on 1 300,000 damage AOE.
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess