I feel like there is missing opportunity by not giving mitigation types more use cases in fights,We basically already have this. There is 4 true types of mitigation of which 2 act exactly the same in all circumstances
1) shields- their unique characteristic is shield cheesing where if you take zero damage because it was entirely absorbed by the shield you can avoid some negative debuffs
2) increased damage resistance (eg sacred soil) or
3) reduce damage dealt by boss (eg disassemble)- these two always act exactly the same in all instances and their unique characteristic is that they snapshot reduced damage for flow on effects like DOT busters while shields don’t
4) true invulns (HG and SB)- mostly just flavour here but they technically can erase certain debuffs due to taking zero damage like shield cheesing (the big example I can think of is queens doom tankbuster in DRN/S)
If you want to snapshot reduced damage for flow on effects use mitigation, if you want to shield cheese debuffs or increase max HP (which can also overcome HP based damage like evens gravity) use shields
Like for multiple AoE attacks I feel like shields are just better no? and reduce damage received is just a buff to shields which is much more powerful mitigation




The opposite actually, many raidwides one after another benefits mitigation more than shields, shields are better for a single massive damage AOE
10% mitigation on 5 100,000 damage AOE’s is better than 10% mitigation on 1 300,000 damage AOE.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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