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  1. #81
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hallarem View Post
    Look at Black Myth Wukong if you want to see a passion project.

    Dawntrail feels like a mandatory handover of homework for monday morning "Oh sorry it's still a bit unfinished." and the story didn't even come to attend that monday morning class, but is absent from school until further notice.

    Please look forward to a complete game and actual innovation at 9.0
    bUt sToRy iSn'T fInIsHeD yEt
    (4)

  2. #82
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,697
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    I want to provide an experience that contemporary gamers can enjoy
    What is this?? What does this even mean??

    Is he gonna turn the game into a Battle Royale? a Hero Shooter? is he gonna introduce Gacha mechanics like Hoyo? Is he gonna make the combat real time like Elden Ring? Is he gonna remove all combat and turn the game into Animal Crossing??

    If he's gonna give such non-statements, I wish he just didn't say anything. Not until there's something of substance to actually discuss.
    (15)
    Last edited by DiaDeem; 09-18-2024 at 04:24 PM.

  3. #83
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,568
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    As much as this subject hypes me a bit to hear what they'll have to say in the Live Letter next week... I shouldn't hold my breath.

    1/3 of the LL is just "Oh let's recap what we've done so far with Wuk Lamat" and show a schedule of things we mostly already know it's coming, another third will be used to discuss very minor details, like why they chose Koana's hair color to be turquoise, and the last third will be discussing or showing actual new things but taking a long time in each slide.
    (6)

  4. #84
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReynTime View Post
    Designing jobs with focus on how they're played in high-end raids is completely stupid. For most players the content you run more regularly is not the raids. The majority of your time spent interacting with combat content shouldn't be tedious just because "it works for savage/ultimate raids".
    yeah, we should design jobs for people that dont play them the way they are intended
    (3)

  5. #85
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    788
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Gember View Post
    Achievements!
    You know I would actually love achievements being more implemented in the game as a tool to “challenge” in the right way other than grind.
    Something like Genshin with Achievements like:
    Not being hit in a Alliance Raid or dungeons,
    having Bozja duels (without the annoying unlock criteria and player traffic) hidden in normal zones like local legends,
    overcoming specific damage numbers in the training dummy areas (would also teach how to master a job from a damage perspective),
    why not an achievement for climbing Kugane tower?

    Give more titles or little rewards through that and it would be a little and nice evolution of what we have now like a gearset part for glamour for every duel you win.
    Or maybe give you different animation effects for attack animations depending on what job you use to win.

    I think they already have the correct base but just not use it.

    Don’t know how popular that would be or how it could be used for things outside solo stuff but I would like it.
    (3)

  6. #86
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,794
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    yeah, we should design jobs for people that dont play them the way they are intended
    1) Does it have to be one or the other?
    2) Do you mean only players not playing jobs as intended play non savage raid content? Casual content is literally the big glue that ties all kinds of players together and is shared across the whole player base.
    (1)

  7. #87
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    one thing that is good in every expansion is how animations and effects are for jobs and encounters..
    I feel like 99% of developers are just VFX animators.. they are excellent.

    1% is thinking of how to add another finisher to summoner without making it obvious
    (1)

  8. #88
    Player
    kiotsukete's Avatar
    Join Date
    Feb 2014
    Posts
    91
    Character
    Kio Tsukete
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alyko View Post
    Those dungeons got simplified because of Duty Support compatibility, it's a lot harder to code trusts to aim a snowball at a yeti or not let Aiatar stand in the green goop than it is to just tell them "don't stand in the bad spot".
    I figured that coding for Duty Support is what led to the simplification/DDRfication of older dungeons. Probably easier to program Trust AI bots to handle predictable, scripted mechanics rather than variable or team-based mechanics that require situational decision-making or party coordination since you can’t plan battle strategy with bots. At least not yet.

    I wonder if programming Trust AI actions is also factor in how linear and inflexible job rotations are now. No room in current job design for player creativity or variations in playstyle, just rote memorization or hit the glowing button at the right time like some Guitar Hero rhythm game.

    Quote Originally Posted by lolnotacat View Post
    .
    As far as making the MSQ content more solo-friendly. We already have that. Pretty much everything can be done with trusts. To be honest, I think that's a pretty bad experience too as its led to further encounter homogenization so the AI can handle mechanics. That's not to say it's all bad (I hated old Toto-Rak with a passion for example), but making the rest of the game suffer for the single player experience is partially to blame why the game is making so many people upset.
    I agree that designing content so that AI bots can do it has led to bad experiences when run with an actual human party. I feel like players just treat each other like AI bots since there’s no real point or need to communicate anymore aside from a “hi” at the start and a “gg” at the end. If a sprout dies to a mechanic or causes a wipe, nobody explains anything because it’s all just pattern recognition/memorization/rhythm now. So just reset and repeat without a word until the sprout gets it, which is the exact same experience as running with a Trust, or other players carry them to the end. (I’m often that sprout ngl.)

    There are already tons of great single-player RPGs out there, and if I wanted this much DDR/Guitar Hero gameplay then I’d go play those games. I want to play an MMORPG with unique multiplayer experiences designed to be played cooperatively with other humans, not AI bots. This more than anything is what I wish Yoshi-P would change about today’s FFXIV.
    (1)

  9. #89
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,442
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Sounds like more Yoshida PR slop to me.

    This game would rather shut down than break a formula, content wise this is one of the most play it safe games on the market.
    (2)

  10. #90
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oizen View Post
    Sounds like more Yoshida PR slop to me.

    This game would rather shut down than break a formula, content wise this is one of the most play it safe games on the market.
    And it's really insane when you got stuff like Elden Ring, Baldur's Gate 3, Genshin Impact, around; games that live off of trying to impress and change the formula in some way or another.
    (1)

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