Something I also really miss is Besieged. Enemy hoards, attacking a main city, causing chaos, killing AFK players, kidnapping NPCs, and then once the dust settled, players would band togethet and send a rescue party to get the NPCs back so your teleports worked or Merchant NPCs were available. Each major zone had a big bad that would come towards the end and you would have an epic battle with massively hard bad guys.

Could do the same with FATEs, I guess, but would love for something like that to be implemented in 14. Could you imagine if the tome or savage NPC got kidnapped?

Rescuing the NPCs could yield special prize or something. 4 man content at a savage level difficulty. Maybe a window of time to attempt it for the week.