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  1. #1
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    I wish FFXIV's outer world was more dangerous to traverse like FFXI. However, both games are incredibly different when it comes to their design. I read a quote by someone awhile ago that put it into perspective:

    "Final Fantasy XI's world is dangerous, and Final Fantasy XIV's world is a theme park."

    I would love for more outer world lore. Once I get done with the yellow quests; I kind of forgot what they were all about because they were more or less fetch quests. I know it will fill up more when the tribal quests come in, but that is usually it.

    I appreciate it when the dev team makes the players go back to older parts of the game to fill in those empty places with a purpose in the MSQ, or provide more side content in those regions. This is one of the main reasons why I am not a fan of instance zones. (Diadem, Bozja, Eureka.) It's not because they are bad content, (They are quite fun actually) but because they are completely put into a pocket in the game that has zero correlation with the outer world. They probably do this to separate people who are grinding endgame verse players who are doing MSQ. I can understand when a new player is questing, only then have their shout chat bombarded by endgame conversations that could potentially spoil the story for them. That might be a factor as to why, but I wish at times it was more mixed in so there is that MMO feel to it.

    Edit: I am speaking for all of the zones in the game; not just Dawntrail.
    (4)
    Last edited by Gember; 09-13-2024 at 02:30 PM.