Quote Originally Posted by Merrnryn View Post
We had that in 1.0
the 'beast' tribes had open world dungeons. You could turn a corner and be met with a lvl 70 at lvl 10.
Fighting and winning vs enemies that were 10-20 levels higher than you. The world was dangerous, there was a tele IIRC in Brittlebark (Mor dhona that doesn't exist now) where you zoned in from tele and you stood very very still only panning your camera around. Why? There was a lvl90 Pieste right there and they are sight aggro. I miss those heart stopping moments. None of the open world now is dangerous. I don't go 'oh crap! oh crap! oh crap!' and need to run for my life.

I have loved his game since 2010, but I do have criticisms of it. Many GOOD things (belt graphics, buying the amount you needed out of a stack at the MB, (we got this next one back) being able to repair other ppls gear, everyone having a separate throwing item, being able to knock down mobs, or knock a skeleton's head off. for example) were destroyed with ARR. Over the years some of my most memorable moments in FF RPG's Xi and XIV - were heart stopping moments of OHHHHHHHH CRAP! XIV anymore just feels like I'm going through motions, I love this game enough to stay, hell 14 years of my life is a long investment... but I don't want to feel like this either.
One of the slightly more interesting things I miss from 1.0 was being able to perform incapacitation on mobs or bosses, like breaking off Ifrit's horns or cutting off the Chimera's tail, finding coblyns with their heads cracked opened, etc.