Quote Originally Posted by Sensui View Post
To be fair. None of the zones are very immersive. All the assets in the area of all the zones feel like a prop in a fun house.

That's something the game lacks. An actual threat and sense of discovery and adventure in the open world. Would be great if you had to explore inside a tomb or dungeon in the open world without access to a mount. Battle your way through beastman strongholds. Find open world treasure, ect. Everything is just instanced.
Here I go again with rose rose-colored glasses. Yes, 1.0 was bad, very bad, but I really did like the strongholds we had and how everyone would have to coordinate with each other not to get murdered. I don't have much to say about XI since I didn't play it for very long, but if I remember correctly, stronger mobs would spawn at night or darker locations like caves and I felt like that added some life to different zones. Would be cool to see some of that be implemented.