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  1. #7
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sensui View Post
    To be fair. None of the zones are very immersive. All the assets in the area of all the zones feel like a prop in a fun house.

    That's something the game lacks. An actual threat and sense of discovery and adventure in the open world. Would be great if you had to explore inside a tomb or dungeon in the open world without access to a mount. Battle your way through beastman strongholds. Find open world treasure, ect. Everything is just instanced.
    And they used to have at least some of this, but lost it along the way. As an example I would present the Lambs of Dalamud stronghold in Northern Thanalan, with its little cul-de-sac area that was actually held by a hostile faction you would have to fight your way through, and its chains of story wise connected FATEs that made you really feel that this cult activity and stronghold was a whole actual thing going on right there in the zone map. But instead of refining the concept (like GW2 did), they abandoned it. In current zones, DoW/DoM leve quests that involve doing something in the zone map are no longer a thing at all, and if there are FATE chains, they only serve the purpose of spawning an S rank for the Hunt and go all over the zone map instead of highlighting one particular thing going on in one particular place of interest.
    (7)
    Last edited by Eyrilona; 09-13-2024 at 06:18 AM.