They have the hoofing it debuff which forces you to dismount and I think they could utilize it a lot more for ideas like that, an enemy base you can't mount up inTo be fair. None of the zones are very immersive. All the assets in the area of all the zones feel like a prop in a fun house.
That's something the game lacks. An actual threat and sense of discovery and adventure in the open world. Would be great if you had to explore inside a tomb or dungeon in the open world without access to a mount. Battle your way through beastman strongholds. Find open world treasure, ect. Everything is just instanced.
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