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  1. #1
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nebelheim View Post
    With every expansions the zones seem to be becoming more boring and uninspired with a lack of any threat or cool hot spots on the map to make you want to go back other then to do hunts/fates/gather or do map parties. Unlike ff11 in its heyday where you go to a zone you for the first time you never been to before when an expansion releases and you get smacked around by a notorious monster or a goblin train or a colibri that doesn't look tough but could screw you up if you went in solo. Even years later i'm still finding cool little nooks in ff11 zones I never noticed years ago and amazed for coming across a beautiful little corner of a zone in ff11.
    Like the Cracked Cistern in Kozama'uka. It is there, a little settlement hidden in its little corner of the map, but it just doesn't feel alive at all! When you come there outside of the two or three side quests that give you a reason to talk to someone there, none of the npcs there even have names or dialogue. Considering the backstory of what it represents, that place could have been actually really interesting, with its own needs and offerings and little activities and quest hooks!

    I kind of hope that maybe it will be one of the Allied Society quest locations -- but even if they add flavor to it at a later time through side content, there is no real excuse for why it falls so flat in the base game when we are actually getting our first impression of that corner of the map!
    (7)

  2. #2
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Eyrilona View Post
    Like the Cracked Cistern in Kozama'uka. It is there, a little settlement hidden in its little corner of the map, but it just doesn't feel alive at all! When you come there outside of the two or three side quests that give you a reason to talk to someone there, none of the npcs there even have names or dialogue. Considering the backstory of what it represents, that place could have been actually really interesting, with its own needs and offerings and little activities and quest hooks!

    I kind of hope that maybe it will be one of the Allied Society quest locations -- but even if they add flavor to it at a later time through side content, there is no real excuse for why it falls so flat in the base game when we are actually getting our first impression of that corner of the map!
    I wish we had more reason to go back to areas rather then stay in limsa and only go to the new zones when there is new side content. The zones always feel flat to me as well when an expansion releases and feel there only purpose are msq set pieces then have no reason to go to them after.
    (5)
    Last edited by Nebelheim; 09-13-2024 at 05:15 AM.
    That is when the true Vana'diel of legend will be reborn.

  3. #3
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Lack of open houses, Shaloaani had like 10 houses closed for 1 open? Lack of immersion, lazyness from devs, the world doesnt feel alive for it's size.

    Game design wise the open world is just a vehicle for MSQ, nothing happens there. Hunt trains and random fates are really getting old, if thats all the content you are going to offer for the next 10 years. GIVE US AN OPTION TO DISABLE FATE POP UPS or at least ignore the music / warning, it seriously breaks any sense of map cohesion.
    The game needs more threath in the open world, more exploration, it needs to be more alive and an actual place, not just a backdrop with 1 shottable mobs sprinkled all over. Different quest types!!! Minigame areas, racing, anything to balance out the boring "Find out the lore of this one person in a village in two cutscenes and 0 gameplay" quests.

    Keep fighting against lackluster game design and storytelling. Keep these threads going, I'd rather go down swinging until 8.0 comes in than stay quiet and see them repeat this same cycle again.
    (21)

  4. #4
    Player
    SimplicityG's Avatar
    Join Date
    Sep 2024
    Posts
    2
    Character
    Simplicity Gardner
    World
    Ultros
    Main Class
    Astrologian Lv 92
    Quote Originally Posted by Talael View Post
    Tural is the worst setting ever created for a rpg. For real, u wasted an entire continent to create a boring, bland and too safe environment, that lacks any wonder, mystery and reasons for players to care and sympathize with it.

    There was no enemies, being it cultists, savage tribes (perhaps even cannibals), old mysterious ruins, conflicts, tales of ancient beings, forgotten and dangerous places... nothing. Everything is peacefull and happy and extremely uninteresting.

    How did u waste a full continent like this? Even hingashi has more wonder than this thing. Im beyond disappointed with the direction FFXIV has moved too. Its like the ppl in charge dont care about the plot anymore.
    This reads like hyperbole. Good day to you.
    (0)

  5. #5
    Player
    StormChase's Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    125
    Character
    Baidur Haragin
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Talael View Post
    Tural is the worst setting ever created for a rpg. For real, u wasted an entire continent to create a boring, bland and too safe environment, that lacks any wonder, mystery and reasons for players to care and sympathize with it.

    There was no enemies, being it cultists, savage tribes (perhaps even cannibals), old mysterious ruins, conflicts, tales of ancient beings, forgotten and dangerous places... nothing. Everything is peacefull and happy and extremely uninteresting.

    How did u waste a full continent like this? Even hingashi has more wonder than this thing. Im beyond disappointed with the direction FFXIV has moved too. Its like the ppl in charge dont care about the plot anymore.
    I think it's interesting as a setting. It's basically the anti-Garlemald, this huge nation formed out of negotiation instead of conquest. And even though there's more they could do with it, there's some potential for enemies.

    Also, why "savage tribes"? Nice try, Legatus.
    (6)

  6. #6
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    They had to make everything boring, safe and uninteresting otherwise white californians would have cried. They are still very diverse people though, they all just wear the same clothes and have the same beliefs, their culture is slightly different though. (their culture is actually their job)
    (6)

  7. #7
    Player
    Toskastic's Avatar
    Join Date
    Oct 2022
    Posts
    9
    Character
    Toska Zelenaya
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fourbestintoner View Post
    They had to make everything boring, safe and uninteresting otherwise white californians would have cried. They are still very diverse people though, they all just wear the same clothes and have the same beliefs, their culture is slightly different though. (their culture is actually their job)
    You forgot to mention that these largely interchangeable people—who, even if it's not immediately apparent, always end up sharing the same values, because relativism—have different food and, therefore, are distinctly different cultures, actually.
    (5)

  8. #8
    Player
    DeathNoodles's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    63
    Character
    Brynhildr Astra
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 100
    Savage tribes, really? Surprise to any American that doesn't bother to learn, the source material (indigenous tribal nations) had plumbing and water purifying systems while Europe were throwing shit out their windows. Societies were very advanced and that advancement was set back generations with smallpox and other diseases.
    (7)

  9. #9
    Player
    SKAshe's Avatar
    Join Date
    Nov 2023
    Posts
    76
    Character
    Sara Ashe
    World
    Zalera
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nebelheim View Post
    I wish we had more reason to go back to areas rather then stay in limsa and only go to the new zones when there is new side content. The zones always feel flat to me as well when an expansion releases and feel there only purpose are msq set pieces then have no reason to go to them after.
    Quote Originally Posted by Eyrilona View Post
    And they used to have at least some of this, but lost it along the way. As an example I would present the Lambs of Dalamud stronghold in Northern Thanalan, with its little cul-de-sac area that was actually held by a hostile faction you would have to fight your way through, and its chains of story wise connected FATEs that made you really feel that this cult activity and stronghold was a whole actual thing going on right there in the zone map. But instead of refining the concept (like GW2 did), they abandoned it. In current zones, DoW/DoM leve quests that involve doing something in the zone map are no longer a thing at all, and if there are FATE chains, they only serve the purpose of spawning an S rank for the Hunt and go all over the zone map instead of highlighting one particular thing going on in one particular place of interest.
    ARR still has the best zones in the game IMO because of these things. Sometimes I go out and do ARR and Heavenward fates because they're just so much more interesting then what came out afterwords.

    Quote Originally Posted by DeathNoodles View Post
    Savage tribes, really? Surprise to any American that doesn't bother to learn, the source material (indigenous tribal nations) had plumbing and water purifying systems while Europe were throwing shit out their windows. Societies were very advanced and that advancement was set back generations with smallpox and other diseases.
    The depiction of Tural is imo one of the better things about Dawntrail because of how they depicted the indigenous countries as advanced and seemed to do them justice and didn't rely on stereotypes. Galool Ja Ja and the unification of Tural reminded me a lot of Hiawatha and The Great Peacemaker who founded the Iroquois Confederacy, for instance. That said I wish there was more conflict then depicted, because IRL there often times was a lot of conflict, and it would have made things more interesting.
    (0)

  10. #10
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    im really disappointed aswell in the push towards all this NEO future stuff and nothing no ancient ruins or civilizations. you can really see how the old story <6.1 was all about lost ruins and old cultures. from the amdaporians to the ancients even the mad king of alamigo were all explored ideas that got some fleshing out. the idea of ancient ronka is so inviting. how id love to see these ancient civilizations in there prime... but then you have tural.. home of the maya.. sooo much potential.. potenia even shb used with ronka.. and its.. its 1 dungeon? and its all copypasted? nah bro. i was really mad. also absolutely no mayan panfute music but the dng is shb got it.
    (2)

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