One of the slightly more interesting things I miss from 1.0 was being able to perform incapacitation on mobs or bosses, like breaking off Ifrit's horns or cutting off the Chimera's tail, finding coblyns with their heads cracked opened, etc.We had that in 1.0
the 'beast' tribes had open world dungeons. You could turn a corner and be met with a lvl 70 at lvl 10.
Fighting and winning vs enemies that were 10-20 levels higher than you. The world was dangerous, there was a tele IIRC in Brittlebark (Mor dhona that doesn't exist now) where you zoned in from tele and you stood very very still only panning your camera around. Why? There was a lvl90 Pieste right there and they are sight aggro. I miss those heart stopping moments. None of the open world now is dangerous. I don't go 'oh crap! oh crap! oh crap!' and need to run for my life.
I have loved his game since 2010, but I do have criticisms of it. Many GOOD things (belt graphics, buying the amount you needed out of a stack at the MB, (we got this next one back) being able to repair other ppls gear, everyone having a separate throwing item, being able to knock down mobs, or knock a skeleton's head off. for example) were destroyed with ARR. Over the years some of my most memorable moments in FF RPG's Xi and XIV - were heart stopping moments of OHHHHHHHH CRAP! XIV anymore just feels like I'm going through motions, I love this game enough to stay, hell 14 years of my life is a long investment... but I don't want to feel like this either.
Here I go again with rose rose-colored glasses. Yes, 1.0 was bad, very bad, but I really did like the strongholds we had and how everyone would have to coordinate with each other not to get murdered. I don't have much to say about XI since I didn't play it for very long, but if I remember correctly, stronger mobs would spawn at night or darker locations like caves and I felt like that added some life to different zones. Would be cool to see some of that be implemented.To be fair. None of the zones are very immersive. All the assets in the area of all the zones feel like a prop in a fun house.
That's something the game lacks. An actual threat and sense of discovery and adventure in the open world. Would be great if you had to explore inside a tomb or dungeon in the open world without access to a mount. Battle your way through beastman strongholds. Find open world treasure, ect. Everything is just instanced.
you wanted to go to a place that we call the new world and find savage, cannibalistic tribes?
I'm not even against the main message that they could've done more with Tural, but man lol
Would've caused more than a few consultants to lose it I'm sure.
They're all for "authenticity" except when they're not I guess. At least we got skibidi pibil.
Attitudes like this is why Tural is such a toothless continent where pretty much the only enemies we fight in the whole of Tural are the local wildlife (which are probably also just misunderstood).This post was clearly made by a Garlean lol. ‘Savage tribes?’
And uh… why cultists ? Do you mean you expected them to be some ‘witch doctor’ shaking a stick around a fire…?
Calling Living Memory ‘happy and uninteresting’ is certainly a take too. I guess it’s a perspective thing? Seemed like literal hell to me.
What's wrong with cultists? We had cultists in ARR. We had them in ShB. We had them in Endwalker. Why is this suddenly bad in DT?
Also Living Memory isn't in Tural.
The game could certainly have used a bit more Bone Tomahawk and less Disney sanitised Pocahontas, to be fair.
I like the areas in Tural (well, most of them) but in their current state they aren't much. There's a lot of interesting set pieces but the game barely does anything with them, if at all.
I won't pass complete judgement until the patch content comes out. The society quests in both Shadowbringers and Endwalker did liven up some areas I otherwise thought needed more.
I'm not sure what will save Heritage Found though, that area I think is my least favorite in the game.
Mao agrees with many peoples here! Zones too tiny and has no interesting things to explore or dangers whats actually deadly. Compare to GW2 zones. GW2 zones HUGE and has lots points interest, vistas, xps for explorings, hidden spots with sometimes treasures, and much MUCH deadly creatures. Mao wishes is more of thats in FFXIV.
This post was clearly made by a Garlean lol. ‘Savage tribes?’
And uh… why cultists ? Do you mean you expected them to be some ‘witch doctor’ shaking a stick around a fire…?
Calling Living Memory ‘happy and uninteresting’ is certainly a take too. I guess it’s a perspective thing? Seemed like literal hell to me.
Wasn’t the main conflict between Wuk and Sphene / their ideologies? Whether it was executed extremely poorly is up for debate (barely lol it just wasn’t done well), but I mean, it’s there. Plus they had Zoraal Ja as the ‘stereotypical villain’.
Aren’t the Tural Vidraal or w/e they’re called literally ‘ ancient beings’ that have been become the subject of various stories? How much more ancient are we talking? Like, Amaurotine? Early post-sundering? lol
‘Old mysterious ruins’ weren’t present in any normal capacity, I’ll grant that. But then, we literally visit the ruins of Alexandria, so that’s old and ruins at least lol. 2/3!
I’m unsure what ‘dangerous and forgotten places’ would be? Do you mean dangerous as in areas with super strong enemies or the actual vibe/aesthetic of the areas? The former they’d never risk doing again after 1.0 (the bloody things were everywhere and it was a huge pain in the ass lol); for the latter, I’m sure there’s plenty of areas that fit that description, and I don’t imagine they were the last
Also before anyone comes and tries to put me in ‘Dawntrail enjoyer jail’ this is all coming from someone who’d give the story like a 6/10 and that’s being extremely generous lol
Last edited by Connor; 09-13-2024 at 12:01 AM.
With every expansions the zones seem to be becoming more boring and uninspired with a lack of any threat or cool hot spots on the map to make you want to go back other then to do hunts/fates/gather or do map parties. Unlike ff11 in its heyday where you go to a zone you for the first time you never been to before when an expansion releases and you get smacked around by a notorious monster or a goblin train or a colibri that doesn't look tough but could screw you up if you went in solo. Even years later i'm still finding cool little nooks in ff11 zones I never noticed years ago and amazed for coming across a beautiful little corner of a zone in ff11.
That is when the true Vana'diel of legend will be reborn.
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