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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,427
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    As long as they stop adding speed on gear for jobs that can only function at 2.50s..
    (3)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,279
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    As long as they stop adding speed on gear for jobs that can only function at 2.50s..
    Might be a take, but while I think it's fine for jobs to have an optimal GCD speed that they want to aim for, but I think that all jobs need to be at least functionally playable at any speed. Like no job should implode in on itself if it has the 'wrong' speed.
    (4)
    Last edited by mallleable; 09-17-2024 at 07:59 AM.

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,338
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mallleable View Post
    Might be a take, but while I think it's fine for jobs to have an optimal GCD speed that they want to aim for, but I think that all jobs need to be at least functionally playable at any speed. Like no job should implode in on itself if it has the 'wrong' speed.
    Yeah spell speed / skill speed just need a rework to be usable as a whole. right now there's one correct solution, and that's it. There's no damage benefit to that stat, it's just a requirement to check off.

    One idea for example is to merge both, and call them "Alacrity", then make that affect cooldowns. But, to truly mess with the ability to optimize this, make it non-linear: The shorter a cooldown is, the stronger the effect is. Hence it affects GCD the most (being the shortest CD), moderate amounts quickly drop your GCD by 15%-20% (2,2s-2,0s effective). But your long CDs like your 120s raid buff is only affected by 3%-4% (still a respectable 5-6s off) at those levels. In other words, you'll forcibly misalign your bursts in the raidgroup as a whole, even if individually the stat will probably be optimal to stack.
    (0)