As long as they stop adding speed on gear for jobs that can only function at 2.50s..
As long as they stop adding speed on gear for jobs that can only function at 2.50s..
Might be a take, but while I think it's fine for jobs to have an optimal GCD speed that they want to aim for, but I think that all jobs need to be at least functionally playable at any speed. Like no job should implode in on itself if it has the 'wrong' speed.
Last edited by mallleable; 09-17-2024 at 07:59 AM.
Yeah spell speed / skill speed just need a rework to be usable as a whole. right now there's one correct solution, and that's it. There's no damage benefit to that stat, it's just a requirement to check off.
One idea for example is to merge both, and call them "Alacrity", then make that affect cooldowns. But, to truly mess with the ability to optimize this, make it non-linear: The shorter a cooldown is, the stronger the effect is. Hence it affects GCD the most (being the shortest CD), moderate amounts quickly drop your GCD by 15%-20% (2,2s-2,0s effective). But your long CDs like your 120s raid buff is only affected by 3%-4% (still a respectable 5-6s off) at those levels. In other words, you'll forcibly misalign your bursts in the raidgroup as a whole, even if individually the stat will probably be optimal to stack.
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