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  1. #1
    Player
    Rydia_Misuto's Avatar
    Join Date
    Jul 2017
    Location
    Limsa
    Posts
    44
    Character
    Rydia Misuto
    World
    Balmung
    Main Class
    Arcanist Lv 90

    10k Universal MP Is Boring.

    Every class having exactly 10k MP and standardized costs for spending it removes complexity and does nothing but contribute to the dumbing-down of gameplay across the board in this game.

    Having a reason to build for max MP was good, and felt good, because you could squeeze out exactly enough to fit that one more spell cast in a rotation.

    The removal of TP and functionally turning MP into TP was a terrible change and there has been nothing added to compensate for this catastrophic loss of depth. TP's existence and variability in MP maximums led to resource management and skills that could aid in it. It gave a purpose to Bard and Machinist utility, it meant AST had a reason to have multiple cards, it meant there was variety in what to press when rather than mindlessly hitting the exact same rotation forever with zero deviation or adjustment.

    Either bring back the old way TP and MP worked, or add something else that increases complexity in a way that's similar. This gives multiple jobs room for more depth, adds interesting gameplay across the board, and means jobs functionally being identical from 60 to 100 is not as much a problem. When there's actually something to learn and optimize there's actually a reason to care.
    (4)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,472
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Don't look at it as 10,000 mana points.
    Looks at it as a 100% full mana pool.
    (8)

    http://king.canadane.com

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Still infinitely more boring than what we used to have, which involved MP management and conservation, MP party support, and as a result, more scrappy based gameplay.
    (4)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valence View Post
    Still infinitely more boring than what we used to have, which involved MP management and conservation, MP party support, and as a result, more scrappy based gameplay.
    Agree because the 'normalized' MP, paired with the 3154734 MP-free healing ogcds, subtracts an important layer of Healer complexity that we often see in most MMOs following XIV's model. And that's to the role that is thirstiest for engagement.
    (1)

  5. #5
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    And let support do support things again like refresh?

    Also think they should add TP back, but treat it the opposite where it builds up a gauge to unleash an ability vs a resource pool. Otherwise call it stamina.
    (1)

  6. #6
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sensui View Post
    And let support do support things again like refresh?

    Also think they should add TP back, but treat it the opposite where it builds up a gauge to unleash an ability vs a resource pool. Otherwise call it stamina.
    On mobile so can't edit.

    But never bring back the MP transfer from casters to healers. That was some BS.
    (0)

  7. #7
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Honestly I prefer the way MP originally worked to the pure % style we have now. It just feels extremely weird to me that like, a Warrior or a Dragoon has the same amount of MP as a Black Mage or Summoner (despite never using it lol). Plus having different MP totals gives them extra ways to diversify jobs, especially within the same role.
    (1)

  8. #8
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    597
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Bringing back tp and tying it to abilities would piss off so many ppl it be funny to see
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    TP could have been handled better back then, most notably on how it used to get 100% consumed into sprint, and how you running out of it was rarely due to your own actions on single target scenari but just because your rotation was TP negative and just ran dry by a lack of support, unlike MP classes that also had to manage how they spent their resources (MP tied to raise, MP tied to Ruin 3 outside of Dreadwyrm for SMN, MP tied to too much GCD healing especially AoE, etc). The way MP behaved made sense, while TP felt punishing for reasons outside of your control as a player. And MP could also be raised from materia, as well as its regen speed, unlike TP.

    Not that reasons outside of your control is bad mind you (if you don't get healed and die to damage for example, that's also outside of your control), but the main issue was also that you couldn't use any GCD anymore until it sporadically regened from the server tick, which felt very ass to say the least. Perhaps just reducing the potency/power of the attack when for example only 40 TP were consumed instead of the required 60 would have been better. Oh well, I don't know either way. Still a shame.
    (0)

  10. #10
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    If we could specifically use something like materia to increase MP, that could potentially be an interesting form of customization. Like for BLM, having a bit more MP might mean that when things get wild, you'd be able to cast Fire an additional time without sacrificing your ability to hit Flare Star. Deciding whether that was worth the materia to have that flexibility might be an interesting choice.

    But that said, I don't see anything like that happening, unless they get really wild in 8.0.
    (0)

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