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  1. #11
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,211
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    As long as they stop adding speed on gear for jobs that can only function at 2.50s..
    Might be a take, but while I think it's fine for jobs to have an optimal GCD speed that they want to aim for, but I think that all jobs need to be at least functionally playable at any speed. Like no job should implode in on itself if it has the 'wrong' speed.
    (4)
    Last edited by mallleable; 09-17-2024 at 07:59 AM.

  2. #12
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,127
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by mallleable View Post
    Might be a take, but while I think it's fine for jobs to have an optimal GCD speed that they want to aim for, but I think that all jobs need to be at least functionally playable at any speed. Like no job should implode in on itself if it has the 'wrong' speed.
    Yeah spell speed / skill speed just need a rework to be usable as a whole. right now there's one correct solution, and that's it. There's no damage benefit to that stat, it's just a requirement to check off.

    One idea for example is to merge both, and call them "Alacrity", then make that affect cooldowns. But, to truly mess with the ability to optimize this, make it non-linear: The shorter a cooldown is, the stronger the effect is. Hence it affects GCD the most (being the shortest CD), moderate amounts quickly drop your GCD by 15%-20% (2,2s-2,0s effective). But your long CDs like your 120s raid buff is only affected by 3%-4% (still a respectable 5-6s off) at those levels. In other words, you'll forcibly misalign your bursts in the raidgroup as a whole, even if individually the stat will probably be optimal to stack.
    (0)

  3. #13
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    If anything the two stats should be replaced with a universal speed stat. Make it affect movement speed too so that it's actually fun to use even if not optimal for deeps
    (2)

  4. #14
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    You will never see these stats combined because it would require redesigning old relic weapon stat distribution UI elements. Ain't nobody going back and re-doing the Sphere Scroll art because somebody wanted a stat removed.
    (0)

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,016
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hasrat View Post
    You will never see these stats combined because it would require redesigning old relic weapon stat distribution UI elements. Ain't nobody going back and re-doing the Sphere Scroll art because somebody wanted a stat removed.
    You're right, that's also why they added DH to replace Accuracy when they removed it, or Tenacity to replace Parry on Battledance materia (which is funny and sad because it didn't change anything for that last one).
    (1)

  6. #16
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    838
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I do think they should add a second effect for skill speed because spell speed have a effect on Regen skills making them slightly stronger and more consistent not by much but just enough to feel a small impact
    (0)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just merge SkS and SpS and either apply job-specific scaling to the resultant consolidated Speed (or buff them to be slightly BiS for the jobs that most favor them and therefore competitive for most jobs) or have it affect them damage of most abilities and periodic damage identically to Determination. As such, all secondaries would affect time-limited damage identically (with Speed simply swapping GCD damage to frequency of GCDs, thereby being more easily balanced across jobs with varying portions of GCD-affected damage).
    (0)

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