Might be a take, but while I think it's fine for jobs to have an optimal GCD speed that they want to aim for, but I think that all jobs need to be at least functionally playable at any speed. Like no job should implode in on itself if it has the 'wrong' speed.
Last edited by mallleable; 09-17-2024 at 07:59 AM.
Yeah spell speed / skill speed just need a rework to be usable as a whole. right now there's one correct solution, and that's it. There's no damage benefit to that stat, it's just a requirement to check off.
One idea for example is to merge both, and call them "Alacrity", then make that affect cooldowns. But, to truly mess with the ability to optimize this, make it non-linear: The shorter a cooldown is, the stronger the effect is. Hence it affects GCD the most (being the shortest CD), moderate amounts quickly drop your GCD by 15%-20% (2,2s-2,0s effective). But your long CDs like your 120s raid buff is only affected by 3%-4% (still a respectable 5-6s off) at those levels. In other words, you'll forcibly misalign your bursts in the raidgroup as a whole, even if individually the stat will probably be optimal to stack.
If anything the two stats should be replaced with a universal speed stat. Make it affect movement speed too so that it's actually fun to use even if not optimal for deeps
You will never see these stats combined because it would require redesigning old relic weapon stat distribution UI elements. Ain't nobody going back and re-doing the Sphere Scroll art because somebody wanted a stat removed.
You're right, that's also why they added DH to replace Accuracy when they removed it, or Tenacity to replace Parry on Battledance materia (which is funny and sad because it didn't change anything for that last one).
I do think they should add a second effect for skill speed because spell speed have a effect on Regen skills making them slightly stronger and more consistent not by much but just enough to feel a small impact
Just merge SkS and SpS and either apply job-specific scaling to the resultant consolidated Speed (or buff them to be slightly BiS for the jobs that most favor them and therefore competitive for most jobs) or have it affect them damage of most abilities and periodic damage identically to Determination. As such, all secondaries would affect time-limited damage identically (with Speed simply swapping GCD damage to frequency of GCDs, thereby being more easily balanced across jobs with varying portions of GCD-affected damage).
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