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  1. #1
    Player
    Spectre_Shadow's Avatar
    Join Date
    Sep 2024
    Posts
    1
    Character
    Luca Winno
    World
    Ravana
    Main Class
    Gunbreaker Lv 100

    Should Skill Speed and Spell Speed still exist?

    First time poster. There’s been a few posts over the years about sub-stat changes. I wanted to check the community’s vibe on two: skill speed and spell speed.



    Would it be easier for all (devs and players) if they were removed entirely and replaced with a set GCD speed for each job? The damage boost can be added to other substats to compensate. 

The base being 2.5 seconds, and then some job being faster or slower depending on the feel they are going for with the job?

    Surely less variance here will make job design and balancing a little easier? It’s also less burden on newer players learning the ins-and-outs of substats for higher-end content. 

It seems only a few roles care about SKS and SPS anyway these days. Most seem to be designed to function at a 2.5 GCD, with buffs to GCD speed either applied or added as a trait.

    But when they do, if you ignore it through ignorance or not wanting to put in the work to gear properly for higher end content, it can really harm their ability to function effectively.

    And there’s no heads up on this either other than community-led content. 

Realise this also raises questions around game complexity, and removing personalisation for each job via simplification. I know some love this level of granularity, planning an encounter down to the GCD through being able to tweak GCD speed for maximum impact. And it could make some roles markedly worse for sure if the decision around their GCD speed falls the wrong way. 



    But what do other players think? And what am I missing here?
    (1)

  2. #2
    Player
    Purrnauskis's Avatar
    Join Date
    May 2024
    Posts
    102
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Yeah bro we should make gear even more streamlined with even less choices.

    And what are you even saying? jobs already have faster GCD based on the job, namely

    Monk passive (Greased Lightning); Samurai sustained buff (Fuka); Ninja sustained buff (Huton); Reaper temporary rotational burst (Enshroud); Bard temporary buff (Army's Paeon); Machinist temporary rotational burst (Hypercharge); Black Mage temporary rotational burst (Leylines); Summoner varying rotational cast/recast times (Garuda); Red Mage temporary rotational burst (melee combo); Astrologian temporary rotational burst (Astrodyne).

    And there's different BIS for different GCD depending on class u play. but substats in this game are already a meme.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Purrnauskis View Post
    Yeah bro we should make gear even more streamlined with even less choices.

    And what are you even saying? jobs already have faster GCD based on the job, namely

    Monk passive (Greased Lightning); Samurai sustained buff (Fuka); Ninja sustained buff (Huton); Reaper temporary rotational burst (Enshroud); Bard temporary buff (Army's Paeon); Machinist temporary rotational burst (Hypercharge); Black Mage temporary rotational burst (Leylines); Summoner varying rotational cast/recast times (Garuda); Red Mage temporary rotational burst (melee combo); Astrologian temporary rotational burst (Astrodyne).

    And there's different BIS for different GCD depending on class u play. but substats in this game are already a meme.
    I’m not suggesting removing haste stats but as for your last line at this point near every class in the game besides healers and arguably BLM who don’t care about haste their GCD BIS is basically always “as close to 2.5 as your gear will physically let you” because every class hates haste at this point
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,455
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    If anything I think we should move in the opposite direction and go back to more stats to pick from, not less.
    I miss accuracy. I miss enmity. I even miss STUN RESISTANCE.

    Just give me something fun to toy around with even if it's not optimal.
    (5)

    http://king.canadane.com

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,933
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think tuning your GCD speed to exactly what you want for a given fight is part of the charm of Skill/Spell Speed stats. Removing them would also remove any ability for the player to adjust their GCDs around inconvenient mechanics and also remove a lot of personalisation from builds.

    Sure, most people tend to follow TheOneBestBuildAsMandatedByTheBalance(TM), but I personally enjoy tuning my own GCD speed to suit what I prefer rather than blindly chasing what other people do.

    As for the system being unclear to new players, I think that maybe they should put some better tutorials into the game instead of removing every system that requires some additional knowledge.
    (3)

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,098
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think skill, and spell speed should be merged into a single haste stat, but speed shot NOT be removed. That being said, it might open up some weird things. but I think that ability recast times could also be affected by haste.

    I also think they really need to look into making rotations a little more speed friendly.
    (6)

  7. #7
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Remove:
    Haste : spells speed / skill speed

    Add new stats:
    For melee:
    Slash power / piers power / smash power
    (1)

  8. #8
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    933
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I would keep it but turn it into Haste. There is no good reason for the stats being separate.

    Skillspeed and Spellspeed are victims of how static rotations are and the two minute meta. If those went away, we would have a lot more freedom. As it is, you want a specific spellspeed/skillspeed otherwise your rotation isn't aligned with 2 minute raid buffs, which becomes a problem if you're trying to really optimise.
    (3)

  9. #9
    Player
    Anvaire's Avatar
    Join Date
    Nov 2016
    Posts
    335
    Character
    Rihan Nurarihyon
    World
    Phoenix
    Main Class
    Summoner Lv 100
    I think this is a terrible idea. I cant comment on melee but on smn i need to adjust the amount of sps each patch / gear change so i can hit all the demi spells, i think its due to my ping, latency and that im on controller - its always a slight bump away from the standard bis melds. If you removed the option to do this, i would struggle to get the attacks out. I think when it comes down to it. Needlessly removing layers of choice will only end up with making the game more boring.

    Besides where do you draw the line? Why not just remove str/ mnd/int and turn it into power while were at it? Or combine crit / DH and Det? Its a slippery slope and one that would ultimately leave the game dimminished.

    But i am someone who would love to see some sort of talent tree, even if it was just cosmetic, just to give more choice and options.
    (0)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,494
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    As long as they stop adding speed on gear for jobs that can only function at 2.50s..
    (3)

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