First time poster. There’s been a few posts over the years about sub-stat changes. I wanted to check the community’s vibe on two: skill speed and spell speed.
Would it be easier for all (devs and players) if they were removed entirely and replaced with a set GCD speed for each job? The damage boost can be added to other substats to compensate. The base being 2.5 seconds, and then some job being faster or slower depending on the feel they are going for with the job?
Surely less variance here will make job design and balancing a little easier? It’s also less burden on newer players learning the ins-and-outs of substats for higher-end content. It seems only a few roles care about SKS and SPS anyway these days. Most seem to be designed to function at a 2.5 GCD, with buffs to GCD speed either applied or added as a trait.
But when they do, if you ignore it through ignorance or not wanting to put in the work to gear properly for higher end content, it can really harm their ability to function effectively.
And there’s no heads up on this either other than community-led content. Realise this also raises questions around game complexity, and removing personalisation for each job via simplification. I know some love this level of granularity, planning an encounter down to the GCD through being able to tweak GCD speed for maximum impact. And it could make some roles markedly worse for sure if the decision around their GCD speed falls the wrong way.
But what do other players think? And what am I missing here?