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  1. #71
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,043
    Character
    Peter Redhill
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Muutaras View Post
    I don't know why some people think that MoN need to be LB, When it just solo skill, what was already a bit fixed with CD. DRKs Salty with weird distance pull aoe 30sec VS solos skill with 45 sec CD what a sense?
    Mostly again trouble that jobs made for CC, where you can have limit for jobs, while FLs welcome to world of 8-9 bards, 10 SCH, 5 DRK, 8 summoner Nuke squad and etc. But we have only one charge of Guard VS several pulls it wont help. It's why I barely even take DRK for play, wont suppost low skilled pvp abuse. But good DRK really doing a lot of works for team(only in pray that it wont be Shatter, where people turn on Minecraft mode and just hit ice all game on tanks and they finally score just disgusting + they let our team down.
    Some games really turned in 30 sec meta xD
    1)Zero drk premade, or just basic player DRK-> basic old game.
    2) One cool DRK premade-> can be hard if your team dont know how control them and focus Dancer/ASTs instead of try kill undead DRK(with good combo of control DRK can be almost instant sent to spawn). Still ok game if your team not lemmings.
    3) Several DRK premades on one side -> usually already trouble because multi pulls effect create a lot of troubles and be ready for 2vs1 against this DRK team.
    4) Several teams with DRK premades-> usually can be random win/lose, because people will try fight with another drk premade and less focus 3rd team, but RNG Gods can make you win anyway.
    5) All team with DRK premade and just random people who takes aoe damages/controls-> Tryhard game where value will be on team who wants cooperate for win and use skills in cool timings. Still randomizer for win/lose tho. Because DRK premades can get hate from one team xD
    What works good in CC, not cool for FLs. And it why I want that they will remade or separate skills effects for CC and FLs, or reduce value of dmg for all aoe skills like basic skills must hit 5people like size of CC team, if your aoe skills hit more then 5 people -> spread your max cap dmg from 5 people to all of this crowd of 6+ people. Because this the floating damage coefficients they added were pretty funny and almost useless. SCH instead of to do 6-8 mil will to do 5,5-7 mil, and its barely can change anything, but anyway they cancelled this -10% job modify, what what must to be for FLs rules Healers doing 50% of their damage, tanks doing 60-80% of their damage and only dps just can to do full potency hits. Still dont know why they decided full delete old healers where they had minimum dmg and they work was directly heal team, but dont sit like now with several million damage and overdamage even aoe dps jobs lol.
    I'm gonna need this translated and the paragraphs spaced out. No offense, but I tried to read it, and there's so many acronyms and short hands that I got lost in the lights.
    (2)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  2. #72
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,891
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by sylphlands View Post
    [...]I'm actually surprised people think DNC LB is too weak when it can be sooo effective when timed right.
    You see, the bolded part is what most people had trouble discerning when they're inexperienced with DNC, OR when they're paired w/ groups that doesn't know how to capitalize the free kill window.

    This makes their LB on the borderline useless in a group of inexperienced/uncoordinated players, but deadly on the opposite of the spectrum.
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  3. #73
    Player
    pecorino's Avatar
    Join Date
    Apr 2023
    Posts
    9
    Character
    Pecorino Romano
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CVXIV View Post
    tbh it's made me want to try out dark knight in frontlines because it really feels like a lot of the time if you don't have one on your team then it's over
    Not really. It's a much bigger issue if your team has too few tanks of any kind.

    DRK is not broken by itself in Frontline. If you're playing DRK and you don't have the right teammates to follow up on your personal combo, then you will be instakilled after your ten seconds are up. The most broken meta combo requires at least one competent AST who knows how to use their Macrocosmos and other abilities (AST is the primary source of damage in a classic DRK mass death situation), but there are other jobs that synergize really well like PCT (secondary AoE bind and very high AoE burst damage). Generally the "broken" DRK gameplay we all know and love comes out of premade groups who have the correct team composition and have good Frontline decision making skills.
    (5)
    Last edited by pecorino; 09-17-2024 at 07:32 AM.

  4. #74
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,825
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sylphlands View Post
    I always feel like the moment a single class is treated like a necessity to win a match, there's something very wrong with that class. I play a ton of Frontlines (because I'm a freak) and anyone who has played a lot on Primal knows firsthand how awful it is to go up against the big-name players who have an absurdly high win rate because of how broken Salted Earth is. The range on their pulls is ridiculously wide and there's little you can do to counter being stunlocked by 10 people.

    Using Guard only helps a little when there are multiple classes whose LB will break Guard. Good luck if a DRK doing mega-pulls is paired up with a reaper or dancer, which seems to be the new meta that's raising my blood pressure by 100 points a match.

    It's also not really a matter of "just don't get pulled" when you play a melee class. It's easier on ranged to keep your distance and spot pulls before they occur (the moment you see a DRK running towards your group, only one thing is about to happen lol) but what are melee classes meant to do? Just sit it out?

    There's a reason why basically every player who does callouts is a DRK, they have enormous sway over how a match will pan out.
    One additional consequence of DRKs making melee more challenging to play is you see many teams completely dominated by ranged jobs. Even if that kind of range-heavy composition was effective, which IMO it isn't in the current meta, they are not being played effectively to counter the DRKs. It's more a case of "I'll just sit back here and try to die less."
    (1)

  5. #75
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,825
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ardeth View Post
    This isn't competitive pvp. This is casual pvp. The majority of people are doing it for the experience boost and the series xp. Nobody is 50-0 killstreak engaging in casual pvp and if you're then that's on you, but they really need to look at who is actually playing the pvp and service them as customers before they figured out more ways that skilled players can take advantage of your average Joe's.
    After a lot of back-and-forth on the PvP sub-forum, I've concluded this is a huge part of why FL is currently so unappealing.

    For a minority players, FL is very much competitive PvP. People like Olivia are incredibly knowledgeable about the mode, both tactically and strategically, and form highly effective premades to maximize their win-rate. Since the object of the exercise is to win, one can hardly blame them, although it's not an approach I'd take.

    On the other end of the spectrum, we have players who are "just there for the XP" who basically contribute nothing to their team and get stomped.

    The big problem I see is that, caught between these extremes, there are players who might become FL enthusiasts, but who consistently find themselves in lopsided matches in which a premade is smashing everything in its path. They also notice that, despite genuinely trying, their K/D/A/Dmg doesn't approach the top players (largely because those top players are sitting in premades).

    My worry is that the net result of all this will be a shrinking FL community, since the current situation is so demoralizing for new players. My preferred solution is crude matchmaking that separates players into three tiers based on their current win-rate, with PvP sprouts placed in the bottom tier until they've played some appreciable number of matches.
    (3)

  6. #76
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    271
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    This thread is just people who queue to play pvp vs people who queue roulette once a day.

    Please don't change any jobs in pvp because the once a day andys get beat on
    (3)

  7. #77
    Player
    ninjaminja's Avatar
    Join Date
    Aug 2024
    Posts
    17
    Character
    Atorii Kaujin
    World
    Zodiark
    Main Class
    Conjurer Lv 10
    there are ways to survive it .the op just needs to git gud and watch some guides on pvp .
    (1)

  8. #78
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    480
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    There really isn't a lot of pvp content out there. Especially anything in-depth
    (0)

  9. #79
    Player
    Muutaras's Avatar
    Join Date
    Aug 2020
    Posts
    34
    Character
    Ijn Akagi
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ardeth View Post
    I'm gonna need this translated and the paragraphs spaced out. No offense, but I tried to read it, and there's so many acronyms and short hands that I got lost in the lights.
    Haha yeah, 3k limits in message xD
    (0)

  10. #80
    Player
    Muutaras's Avatar
    Join Date
    Aug 2020
    Posts
    34
    Character
    Ijn Akagi
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by OliviaLugria View Post
    There really isn't a lot of pvp content out there. Especially anything in-depth
    Yeah. It's maybe better if people will try find PVP CWLS, PVP Discords or just simply don’t hesitate to write to players who play well and ask for advices or some help to understand PvP. All experience comes with the amount of time played^^

    But probably one of the main pieces of advice. Don't try to play PvP (and in general in MMO) by clicking on your skill icons with the mouse.
    (0)

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