Quote Originally Posted by Ardeth View Post
This isn't competitive pvp. This is casual pvp. The majority of people are doing it for the experience boost and the series xp. Nobody is 50-0 killstreak engaging in casual pvp and if you're then that's on you, but they really need to look at who is actually playing the pvp and service them as customers before they figured out more ways that skilled players can take advantage of your average Joe's.
After a lot of back-and-forth on the PvP sub-forum, I've concluded this is a huge part of why FL is currently so unappealing.

For a minority players, FL is very much competitive PvP. People like Olivia are incredibly knowledgeable about the mode, both tactically and strategically, and form highly effective premades to maximize their win-rate. Since the object of the exercise is to win, one can hardly blame them, although it's not an approach I'd take.

On the other end of the spectrum, we have players who are "just there for the XP" who basically contribute nothing to their team and get stomped.

The big problem I see is that, caught between these extremes, there are players who might become FL enthusiasts, but who consistently find themselves in lopsided matches in which a premade is smashing everything in its path. They also notice that, despite genuinely trying, their K/D/A/Dmg doesn't approach the top players (largely because those top players are sitting in premades).

My worry is that the net result of all this will be a shrinking FL community, since the current situation is so demoralizing for new players. My preferred solution is crude matchmaking that separates players into three tiers based on their current win-rate, with PvP sprouts placed in the bottom tier until they've played some appreciable number of matches.