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  1. #21
    Player
    sylphlands's Avatar
    Join Date
    Jul 2024
    Posts
    57
    Character
    I'desli Sha
    World
    Excalibur
    Main Class
    Sage Lv 100
    I always feel like the moment a single class is treated like a necessity to win a match, there's something very wrong with that class. I play a ton of Frontlines (because I'm a freak) and anyone who has played a lot on Primal knows firsthand how awful it is to go up against the big-name players who have an absurdly high win rate because of how broken Salted Earth is. The range on their pulls is ridiculously wide and there's little you can do to counter being stunlocked by 10 people.

    Using Guard only helps a little when there are multiple classes whose LB will break Guard. Good luck if a DRK doing mega-pulls is paired up with a reaper or dancer, which seems to be the new meta that's raising my blood pressure by 100 points a match.

    It's also not really a matter of "just don't get pulled" when you play a melee class. It's easier on ranged to keep your distance and spot pulls before they occur (the moment you see a DRK running towards your group, only one thing is about to happen lol) but what are melee classes meant to do? Just sit it out?

    There's a reason why basically every player who does callouts is a DRK, they have enormous sway over how a match will pan out.
    (7)
    Last edited by sylphlands; 09-17-2024 at 12:48 AM.