Quote Originally Posted by Thurmnmurmn View Post
Out of curiosity, have they ever tuned PvP skills around frontlines? I feel like all the changes are based around CC.
I'm not a pvper though so I don't fully pay attention to the changes in patch notes.
All of the changes to skills are strictly CC focused. Some Limit Breaks do get their damage reduced though in Frontlines by like 10-20% sometimes, mainly the AOE ones like Scholar/Summoner/Dragoon/Dark Knight due to the whole potential to wipe out an entire alliance thing. They HAVE done it in the past, but when they do it sometimes just causes entire jobs to not be played because their Limit Break is "All they have going for them." I remember when Summoner's had -20% and they just kind of got Thanos Snapped from Frontlines for awhile. Then they reverted the change after awhile and suddenly you would see like 10 Summoners on a team all mass spamming LB and nuking whole alliances again.

It's pretty common to see Frontline games where a team/teams are just stacked with a bunch of max battle high players of specific jobs with dozens and dozens of kills and assists each since the mode is pretty much "solved". Dark Knight drags everyone in, Warrior LB prevents guard, Reaper/Dancer LB's also go through the guard shield and disperse/drag in players, then Astro/Summoner/Scholar/Dragoon just LB wipe nearly the entire alliance. Rinse and repeat for 10-15+ minutes, or in rare chances get the sub 10. That's current Frontlines.

I normally play Bard/White Mage/Red Mage in PVP, but I've seen enough to know when the DK and their team is "fishing" for that jump and drag, so I can normally avoid it most times. But there are 23 other people playing on the team, and there is a good chance you'll watch the same people die again, and again, and again, and again, and again, and again to the exact same setup for an entire match and all you can really do is just deal with it or accept the "I just want the roulette exp" route and just barely try, or in some cases intentionally feed just to make it end faster.

Frontlines in it's current state is pretty much "solved" and there is not a whole anyone can do about it except deal with it. No amount of "Here is how you counter Dark Knight parties!" tips you'll see some people try to tell you in an attempt to downplay how current Frontlines plays are going to help you when server tick decides the Dark Knight's drag-in is going to work anyway despite you putting guard up preemptively on your screen and you can only watch as you and over half of your alliance die from half a dozen or more unavoidable AOE limit breaks.