I do PvP. My main is on JP and my alt is on NA.
The problem is just as bad in JP, if not moreso. I'd say in 75% to 90% of JP matches you're going to have a DRK coordinating Salted Earth pulls through alliance chat and the nature of JP matches is that everyone is going to team up and dump their AoEs when the time comes.
The problem comes from the fact that, out of your defensive abilities, only Guard can stop draw-ins. If the enemy has a WAR with Primal Scream, that can be countered. If you don't have a job that can escape effectively, you're cooked.
The solution is to add Arm's Length as a PvP action and have it on a shorter cooldown than Purify. That way people will have a greater chance of countering multiple draw-in attempts.