Quote Originally Posted by FuturePastNow View Post
CC effects being effectively unlimited, with no resistance or diminishing return, is a real problem. Because it's not a balance problem in Crystalline Conflict, where jobs can't be duplicated on a team, they dfon't care. It's proof they don't care about Frontline balance at all. Any detrimental effects should not stack. Beneficial effects don't stack- two ASTs or BRDs can't give a group 2x of their LB buff- so why can I get hit by five SCH DoTs at once?
This is the big issue to me when it comes to DRK in frontlines. Multiple salted earths being chained together feels horrible. You pretty much lose all control of your character. They need to change it so that you can only get pulled in once every 30 seconds or something similar.

As for DRK in general. It's a bit overrated by us westerners. Sure, it's still maybe the most important job in the mode, but people don't enact basic counterplay against it, at least my experience in NA. Heard the experience in JP is drastically different where the average skill level is much higher. Just pay attention to when a random uncoordinated DRK plunges in and see who gets pulled in. Often times it's ranged players who really have no business being that close to the enemies and just lack situational awareness. It really shouldn't be that effective outside of choke points. On the flipside, I think the change to purify where you can apply it before you get CC'd broke the mode a bit. The duration of CC immunity (5 seconds I believe?) is way too strong for jobs like DRK who just dive in.