Results 1 to 10 of 96

Hybrid View

  1. #1
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    309
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    CC effects being effectively unlimited, with no resistance or diminishing return, is a real problem. Because it's not a balance problem in Crystalline Conflict, where jobs can't be duplicated on a team, they dfon't care. It's proof they don't care about Frontline balance at all. Any detrimental effects should not stack. Beneficial effects don't stack- two ASTs or BRDs can't give a group 2x of their LB buff- so why can I get hit by five SCH DoTs at once?
    (3)

  2. #2
    Player
    Miki_L's Avatar
    Join Date
    Nov 2023
    Posts
    55
    Character
    Miki Loire
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FuturePastNow View Post
    CC effects being effectively unlimited, with no resistance or diminishing return, is a real problem. Because it's not a balance problem in Crystalline Conflict, where jobs can't be duplicated on a team, they dfon't care. It's proof they don't care about Frontline balance at all. Any detrimental effects should not stack. Beneficial effects don't stack- two ASTs or BRDs can't give a group 2x of their LB buff- so why can I get hit by five SCH DoTs at once?
    This is the big issue to me when it comes to DRK in frontlines. Multiple salted earths being chained together feels horrible. You pretty much lose all control of your character. They need to change it so that you can only get pulled in once every 30 seconds or something similar.

    As for DRK in general. It's a bit overrated by us westerners. Sure, it's still maybe the most important job in the mode, but people don't enact basic counterplay against it, at least my experience in NA. Heard the experience in JP is drastically different where the average skill level is much higher. Just pay attention to when a random uncoordinated DRK plunges in and see who gets pulled in. Often times it's ranged players who really have no business being that close to the enemies and just lack situational awareness. It really shouldn't be that effective outside of choke points. On the flipside, I think the change to purify where you can apply it before you get CC'd broke the mode a bit. The duration of CC immunity (5 seconds I believe?) is way too strong for jobs like DRK who just dive in.
    (0)

  3. #3
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    Quote Originally Posted by Miki_L View Post
    As for DRK in general. It's a bit overrated by us westerners. Sure, it's still maybe the most important job in the mode, but people don't enact basic counterplay against it, at least my experience in NA. Heard the experience in JP is drastically different where the average skill level is much higher.
    I do PvP. My main is on JP and my alt is on NA.

    The problem is just as bad in JP, if not moreso. I'd say in 75% to 90% of JP matches you're going to have a DRK coordinating Salted Earth pulls through alliance chat and the nature of JP matches is that everyone is going to team up and dump their AoEs when the time comes.

    The problem comes from the fact that, out of your defensive abilities, only Guard can stop draw-ins. If the enemy has a WAR with Primal Scream, that can be countered. If you don't have a job that can escape effectively, you're cooked.

    The solution is to add Arm's Length as a PvP action and have it on a shorter cooldown than Purify. That way people will have a greater chance of countering multiple draw-in attempts.
    (10)

  4. #4
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    120
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alyko View Post
    The solution is to add Arm's Length as a PvP action and have it on a shorter cooldown than Purify. That way people will have a greater chance of countering multiple draw-in attempts.
    People can't even use Guard until they're dying at 10% HP, why would you expect them to use defensives proactively?
    (2)

  5. #5
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    Quote Originally Posted by Router View Post
    People can't even use Guard until they're dying at 10% HP, why would you expect them to use defensives proactively?
    The point is to have a hard counter to being pulled around from DRK to DRK like dogs fighting over a chew toy. Whether people are smart enough to press the "don't die" button is a whole other topic.

    Quote Originally Posted by sylphlands View Post
    Using Guard only helps a little when there are multiple classes whose LB will break Guard. Good luck if a DRK doing mega-pulls is paired up with a reaper or dancer, which seems to be the new meta that's raising my blood pressure by 100 points a match.
    That was me on reaper, sorry. I like seeing the BH number go up and seeing the funny people run away :^). Ironically there's a topic on the PvP subforum complaining that DNC LB is too weak.
    (1)

  6. #6
    Player
    sylphlands's Avatar
    Join Date
    Jul 2024
    Posts
    57
    Character
    I'desli Sha
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alyko View Post

    That was me on reaper, sorry. I like seeing the BH number go up and seeing the funny people run away :^). Ironically there's a topic on the PvP subforum complaining that DNC LB is too weak.
    LOL it's okay, I can't blame you. I play DNC and I'd be lying if I said it isn't great fun to seduce packs of people and watch them drop. I'm actually surprised people think DNC LB is too weak when it can be sooo effective when timed right.
    (3)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by sylphlands View Post
    [...]I'm actually surprised people think DNC LB is too weak when it can be sooo effective when timed right.
    You see, the bolded part is what most people had trouble discerning when they're inexperienced with DNC, OR when they're paired w/ groups that doesn't know how to capitalize the free kill window.

    This makes their LB on the borderline useless in a group of inexperienced/uncoordinated players, but deadly on the opposite of the spectrum.
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  8. #8
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The detrimental effects that stack are ones that just deal damage. If you couldn't attack someone with your melee combo as a DRG the same time another DRG is attacking that target, that'd be stupid as hell.

    It's the same for healers. You can apply multiple regens of the same type to the target, you just can't benefit from the effect more than once, because suddenly 3 ASTs could give their team battle high 9 every 90 seconds and it doesn't take much to one shot groups of players with instant aoes at that point.

    Likewise with SCH DoT, it does damage and it'd be real dumb if only one SCH got to deal any damage other than Broil, but the Biolysis effect, the one that reduces damage dealt by that target, does not stack, because that'd be far too powerful.
    (0)

  9. #9
    Player
    Muutaras's Avatar
    Join Date
    Aug 2020
    Posts
    34
    Character
    Ijn Akagi
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by FuturePastNow View Post
    CC effects being effectively unlimited, with no resistance or diminishing return, is a real problem. Because it's not a balance problem in Crystalline Conflict, where jobs can't be duplicated on a team, they dfon't care. It's proof they don't care about Frontline balance at all. Any detrimental effects should not stack. Beneficial effects don't stack- two ASTs or BRDs can't give a group 2x of their LB buff- so why can I get hit by five SCH DoTs at once?
    Say it to ASTs Macrocosmos 3-4 buff stacks.
    (2)