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  1. #1
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    225
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    PvP balance in frontlines is kinda non-existent because every class uses the same abilities designed specifically for Crystalline Conflict. It's just a quick roulette that gives you xp every day. Just do what makes it fun for you and try to win. I go in as WAR and I pocket support battle high 5 dps or a group of drk knights. I pull people in for the dps to kill and stun the people the drk's pull. I can rarely get kills (only assists) doing that and I don't deal a ton of damage, but I contribute a lot to the team by assisting in the murder fest and making it very difficult for enemy players to escape. And it's fun. And when a drk pulls me in I pop my 10 second shield and always make it out ok. Just find a role you like playing in frontlines and stick to that.

    Honestly, rival wings is way more balanced in the sense that once you hit 20 soaring higher stacks you can beat the brakes off of most classes, even melees. And drk are pretty impotent there minus I guess the first clash on mid. You can run around as a mch or smn and cause mayhem the whole time, it's nice for a change.
    (2)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Rival Wings is more balanced I think because its balance is centered more on the 'higher state' of mechs that each light party contributes instead of soaring.

    The fact that soaring can be caught up to and doesn't deplete certainly helps, as it means only early, catastrophic losses mean the soaring discrepancy will be great enough that it is impossible to overcome (at least before your core gets smashed).

    This and the fact that dying is far less of a penalty in RW than FL (and even CC) means that there didn't need to be any flat damage reductions on any jobs in there, and thus many more jobs feel useful because they're not balanced around the organization used by general JP players in FL.

    The lack of that organization in FL on our side often leaves our, shall we say, more lackadaisical playerbase bewildered and annoyed enough about the current state of the mode that they frequently make the same forum posts.

    But, I think many complaints also center on the lack of change, which I think players coming from other MMOs with PvP or just other PvP games on general like to see because sometimes change for change's sake can be refreshing. They're not getting that here in the only mode they play, which is FL, because they only PvP to get the exp once a day or for season rewards. Basically, I think another way to help the lack of variety and change would be to shake up the PvP roulettes to include RW or even CC dailies, and then make winning daily also worth a ton so more lackadaisical players are encouraged towards at least trying to improve for their own interests.
    (2)