Quote Originally Posted by TalithaSolarien View Post
Countering with Guard is even worse because the game often just stops reacting to inputs for seconds when you are attacked by multiple players.
That isn't my experience, but snapshotting applies to PvP like anything else, so if they attack you prior to its application or prior to its animation or prior to the network exchange between you and the server (ping), then the attacks fully hit you prior to Guard activating. I experience that worse with invulns really, where I can apply Hallowed Ground and still die because things snapshotted before it applied the invuln.