Skill issue.
Skill issue.
Last night was rough. I can get out of 1. It's not that hard, but I got chained left and right. It was a joke. My whole team got yanked into a pile to be massacred. I avoided it after that, but it didn't stop my team from getting farmed. It's clear it's an issue if you wanna be cute "skill issue," but still, the amount of stun locking in pvp is terrible. It just makes matches a slog.
From a casual perspective, I'm done with frontline dailies. It's just not worth the headache. I get stuck with the dumb team vs. the 20 Dark Knights.
It's just gross.


Become what you must.
This pretty much, just today again... so many DK... and then they all get max battle high as well... sigh


I mostly play Solo and when I play with friends we almost never run Dark Knight, just stuff for fun.
Why not try countering the drk jumping in with CC? pre popping guard if you can't run away in time? stunning the reaper/dancer that will try to guard break? You can make a difference.
However, I still think the Dark Knight meta needs to go lol
It's the point that you counter the one, but the three other Dark Knights yonk you. You can only purify so much that fast. I've been yonked 3 times in a row, turned into an imp, and charmed by a Dancer all within seconds of each other. Sure, you can stop one on their own, but not all that. And sure, you could argue that if you got hit with that much, you should die. And I don't disagree with you. Sometimes, you get mobbed by the enemy team/teams. But there's something wrong with the amount of stuns and how they can interact and stack with each other. Again if your whole team gets salted earth and in that moment they get spam limit breaked and they all die it's frustrating, but you try to move past it and stop clumping up, but when it happens multiple times a game it's an issue.I mostly play Solo and when I play with friends we almost never run Dark Knight, just stuff for fun.
Why not try countering the drk jumping in with CC? pre popping guard if you can't run away in time? stunning the reaper/dancer that will try to guard break? You can make a difference.
However, I still think the Dark Knight meta needs to go lol
Personally, I think Salted Earth and Imp need to be a limit break. Something that isn't so easy to use. And maybe have purified nullify the stuns for x amount of seconds.
This isn't competitive pvp. This is casual pvp. The majority of people are doing it for the experience boost and the series xp. Nobody is 50-0 killstreak engaging in casual pvp and if you're then that's on you, but they really need to look at who is actually playing the pvp and service them as customers before they figured out more ways that skilled players can take advantage of your average Joe's.
From what I have played in pvp, I don't think SquareEnix knows what they're doing, to be honest.
Last edited by Ardeth; 09-16-2024 at 11:34 PM.
I get what you're saying, but if something is abused, logic says you find a way to balance against everything else.
Like what you said about Afflatus Purgation, I wouldn't care if it worked like Polymorph does in Wow. Where in I can break the poly with my purify skill, and if I take damage while Polymorphed, I turn back to myself. That way, it works for a purpose, but it can be countered. Also, Polymorph heals you while you are transformed, adding more balance to it.
As it is now, it's fish in a bucket trying to dodge a shotgun blast while being disorientated.
But I've said my peace with it. I'm done with it for the foreseeable future. I'll just CC for my next series rewards. This was my first time using Frontlines and going the lazy route, and it was nothing but misrable because of SquareEnix's incompetence towards balance and how skills interact with each other.
At least CC is quick, and because the teams constantly rotate, the games have variety. I just wish they knew that the rewards are borked. Seriously, if you only cared about series xp, it's faster to lose twice in 5 minutes than it is to win once. But that's an easy adjustment they still haven't made, lol.
I'm not kidding, btw. A win is 900, and a loss is 750 if I remember correctly. Setting that up is impossible. It's just a funny oversight.
Last edited by Ardeth; 09-17-2024 at 12:07 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote





