I got chain pulled (atleast felt like that) in PvP, always pulled. I don't like it. Not sure why they target me.
I got chain pulled (atleast felt like that) in PvP, always pulled. I don't like it. Not sure why they target me.
I highly encourage people in this thread to take a look over in the PvP section of the forums where I thoroughly talk down to just about all of you, I think my posts there would cover much of what has been said here, but for good measure and the lazy, I will repeat just a little bit of the things I have previous stated. Nicely, even!
There is absolutely nothing difficult about DRKs. The DRK premade is extremely easy. If you are struggling against the DRK premade, it is simply because you do not pay attention.
• Stop trying to stun the DRK. The moment he's free, he will pull you all in anyway and you will all still die. Don't do that until ↓
• KILL THE AST FIRST. The AST is what is killing all of you, NOT the DRK. Disable the AST so when the DRK pulls you, nothing will happen to any of you. You literally get pulled, and then their premade stands there and looks stupid because the AST couldnt do Macrocosmos. After the AST is halted/chased off since they're usually cowards/dead, THEN kill the DRK.
• AST's can't fight, so dont even pretend "b-b-but they" an AST couldnt defend themselves from a fly. Stop messing around.
• Next priority is DNC/WHM/SCH/DRG, but first and foremost, always kill the AST. It is the AST that is dropping you all like flies. Sometimes a DRG too, but that sometimes takes a higher BH which takes a bit at first.
• Onsal? Fight the people CAPPING the point, NOT the people standing 6 BLOCKS AWAY FROM IT. Again, because some of you are slow. MAKE SURE. That you are fighting the opposite team members that are directly CAPPING the point. You want to stop them from doing that. You actually want to stop them from capping, so that YOU can cap it. Ok? So, fighting across the field...kirito. I'm sorry, but you're not saving asuna that way. Focus on objective.
• Seal Rock? Stop field or cave fighting so far from your captured point that someone else runs up and takes it.
• Shatter? Don't run into that narrow entrance at the start if the first big ice isnt yours. You will all be slaughtered, and you will deserve it.
There you have it, frontlines is so easy, you can now almost do it in your sleep. If even 2 of you know how to stop a premade (which are all extremely predictable and do the exact same pulls over and over), then all fights are a fair fight and you shouldnt struggle too much. Remember that the BH5 logo beside someone's name means they are the root of your problems. You want to kill them before anybody else. You have 0 excuse why you can't, as BH5 does not give them any more defense than what you have.
Last edited by Batbrat; 09-13-2024 at 09:42 PM.
The main reason to nerf Drk would be so that weak players can't use it as an excuse any more ("it's not me who's bad, it's just because opponents use Drk")
Out of curiosity, have they ever tuned PvP skills around frontlines? I feel like all the changes are based around CC.
I'm not a pvper though so I don't fully pay attention to the changes in patch notes.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
They only adjusted numbers of damage for some jobs in some patches, like -10% SCH dmg or WAR, -10% AST and etc
I think the DRK meta has led to many questionable tactics if not outright cheating. If you've tried to engage in the DRK meta, you'll quickly notice how often people react to your Salt Earths, Living Deads, and Plunges in ways that seem too perfect—almost like they know your moves before you make them. Even tonight, I lost count of how many times I got hit by a SAM’s LB or got Imp’d by a WHM right as I jumped before I even had a chance to drop Salt and Darkness. It's way too coincidental to ignore. I think some players are resorting to unethical tools to keep up with DRKs.
99.99% chance probably a Titanman alt
Can confirm, seen it in actionI think the DRK meta has led to many questionable tactics if not outright cheating. If you've tried to engage in the DRK meta, you'll quickly notice how often people react to your Salt Earths, Living Deads, and Plunges in ways that seem too perfect—almost like they know your moves before you make them. Even tonight, I lost count of how many times I got hit by a SAM’s LB or got Imp’d by a WHM right as I jumped before I even had a chance to drop Salt and Darkness. It's way too coincidental to ignore. I think some players are resorting to unethical tools to keep up with DRKs.
It shows targeting lines from all sources and alerts the player when they're about to be focused, automates burst/recup/guard usage, auto cleanses cc and a few other things
And its usage is far more common than you'd expect, not even getting into the speedhacking and outright flying you see every now and then via another tool that's often used in sync
I haven't seen such "explicit" things or how they work. But maybe in the last 3-4 weeks, there was one dude from Brynhildr or Balmund, Xaela AuRa fem, she avoding Bind/stuns effects, like she just several times was continue to move under this controls. Without any fear/dance seduce and etc.Can confirm, seen it in action
It shows targeting lines from all sources and alerts the player when they're about to be focused, automates burst/recup/guard usage, auto cleanses cc and a few other things
And its usage is far more common than you'd expect, not even getting into the speedhacking and outright flying you see every now and then via another tool that's often used in sync
3-4 games. Same person same shit. I did RDM bind, WAR friend did stun, AST friend did bind. And She just ignore effects of these controls xD
We thought maybe ot servers lags or dude with weird ping, but have 10-12kills MCH with 1,3mil dmg on Onsal, it not kind of lags. + And like I said it wasn't first time tho. A couple weeks ago same person full ignore my PLD stuns effects and Bard bind from friend.
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