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  1. #1
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100

    Why not multiple weaker hits raidwides ?

    Hello guys, I've a simple question about unavoidable damage:
    If we reduce the amount of damage done per hit but increase their frequency, wouldn't it make both healer type more useful ?

    Let me explain with an example. (I love using examples)
    • Let say the average group member has 10k HP.
    • If the raidwide deals less than 10k damage after mitigation, then regen spell is enough.
    • If it does more, we can't do it without shields.
    • But, if it does 4k damage 3 times in a row, shields would still be useful and direct heals would be too because we could "cast" a heal between the hits. (and spells like adloquium would be very usefull)
    (2)

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jidka View Post
    Hello guys, I've a simple question about unavoidable damage:
    If we reduce the amount of damage done per hit but increase their frequency, wouldn't it make both healer type more useful ?

    Let me explain with an example. (I love using examples)
    • Let say the average group member has 10k HP.
    • If the raidwide deals less than 10k damage after mitigation, then regen spell is enough.
    • If it does more, we can't do it without shields.
    • But, if it does 4k damage 3 times in a row, shields would still be useful and direct heals would be too because we could "cast" a heal between the hits. (and spells like adloquium would be very usefull)
    If this type of mechanics exist.. sage will be S tier healer
    (0)

  3. #3
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    704
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BabyYoda View Post
    If this type of mechanics exist.. sage will be S tier healer
    not really but it would be in a better place tho
    (2)

  4. #4
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    what would make the sage so powerful ? (I don't play it)
    (0)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,087
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Then they’d have to gcd heal so that’s never gonna happen lol
    (0)

  6. #6
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    I would love this,
    More frequent dmg is more fun than big hits with long downtime.
    AoE DoT dmg that last 45+sec is also good!
    (0)
    SCH/AST/DNC/VPR/SMN

  7. #7
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    (7)
    Last edited by NegativeS; 09-10-2024 at 12:37 AM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  8. #8
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    891
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by BabyYoda View Post
    If this type of mechanics exist.. sage will be S tier healer
    They already do exist and SGE already is a great healer. It's more confusing why things like Panhaima and Liturgy were added when they're barely ever fully consumed by anything.
    (0)

  9. #9
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,055
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    It would need to be "insidious" than that, in a way. But yes, either of these mechanics, or combinations thereof, would massively increase the need for overall healing, to the point where DPS rotations and all would be far less of a problem:

    * On each autoattack, the boss fires 2 shots on random non-tank raidmembers that deal 25%-40% HP in damage. Not that there is no lockout so someone can indeed be hit twice in a row. Heal up quickly~
    * Constant DoT for a non-trivial amount, requiring active healing every 6-8 seconds (so 12-16 for each healer).
    * Every few seconds, the boss fires a random non-telegraphed low-damage line AoE into the room.
    * Every few seconds, the boss has a random non-telegraphed area explode for damage.
    * All melee attacks by the boss also deal 40%-50% of a non-tanks damage to all other targets in melee reach.
    * Boss reflects a portion of all damage dealt to it (not a lot, but enough to need constant healing).
    (0)

  10. #10
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,152
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    An under the hood change that I think could be massive would be things like DOTs, and bleeds applied by enemies are no longer affected by mitigation buffs, and debuffs. That way parties are forced to heal through the damage over time or let them chew on barriers. It would make things like Valigarmanda's mid point perma DOT extra nasty.
    (0)

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