If you ask me the biggest joke about the role quests is that they spend all that time purely on ‘Have you heard of the critically acclaimed spell Esuna…?!’
Then have essentially no instances of removable debuffs in like any dungeon this expansion. Only things I can even think of is the Paralyze from 2nd boss of Alexandria and the Poison from M3. The former most healers will just straight ignore and the latter I imagine most will just ‘lol regen’ so there was never much point in it being removable anyway lol.
I don't even remember it at this point. I just wanted to get through them. Between all the lost sleep at DT release it's a blur. But I remember it tested me properly in EW.
The good thing is that you are required to do at least 1 ShB role quest for MSQ. The bad thing is that which role you are tested on depends what you do the MSQ with and doesn't extend to all the alt roles people play.ShB and EW Healer Role Quests did actually require you to be more of a healer.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Yeah I’m positive there’s at least one point where it comes right before one of the multi hit aoes.
Personally I like to just Esuna everything that can be removed lol. Is it bad? Probably. Am I still going to take any chance I get to not cast BroilGlareDosisMalefic? Absolutely yes lol.
Still, if you had just done role quests, with how much they have you use Esuna you’d think there’d be a bunch of removable debuffs all over the place this expansion lol. The removable debuffs are absolutely not in the room with us now lol.
To quote my favorite healer in gaming: “Ze healing is not as rewarding as ze hurting”.
Player
I hate to sound like an old fart again, but if they didn't gut Scholar's kit like a fish in Shadowbringers, we wouldn't be in this current situation.
Scholar used to be able to interrupt and had a mass esuna on the petbar -- which means it was entirely out of your personal GCD and oGCD windows. As a whole, pet management was a consideration. Which one do you pick for which situation? Juggling with DoTs means less time broilspamming and more time weaving damage and heals. I will not deny that HW SCH had too many DoTs to juggle with, but Stormblood SCH was the perfect middle ground between fast gameplay, managing your pet position, dot spreading and spells, silencing that Orthos in o7s specifically was very nice to play around (from what I can remember!), take care of the debuffs if any in one fast sweep, and buffing allies offensively or defensively. Virus was also fun to play around -- and I might add that caster DPS being able to put a magic CD on somebody was a nice thing to have! I really miss Apocatastasis!
If anything, AST also had their versatile buffs and Disable in HW! You actually had to think what to apply on who, and not the current everything on tank except damage buffs. It's less mindnumbing than before in ShB and EW, but it definitely has lost its sauce due to RNG removal. Like, imagine the mana card not giving mana.. it's still completely unacceptable imo -- and Nocturnal AST has been completely nuked over "barrier/pure" that isn't respected by no healer jobs. WHM got shields. Multiple of them. SGE got a super strong HoT. It never made any sense, and you effectively stripped half of the gameplay of AST over another job that just doesn't play the same, or isnt nearly as busy. A completely nonsensical idea, which you never put in place for tanks over MT/OT. Yet you did it without second thought for healers? That is insane.
Simply put, we had more to do than just broil spam, and we got our flexible damage options removed for no reason, AND our main gimmicks gutted to the point the whole role is boring. And on top of that, healer damage will always be mandatory since they very clearly stated that ever since Gordias. And, at the same time, forcing you to spam one button to achieve it? It's no surprise people find it boring in higher difficulties. Ultimate or not.
Sage having two GCD dots was simply too much for them apparently. We used to have 5. 6, if anything, but apparently 2 was just too much to expect at all.
If only Sage was actually the "DPS healer" and had more than one button spam and sometimes press Phlegma.. if Scholar had an actual pet to manage and its dot gameplay and just a mindnumbing spam.. and if you still had a high APM while using your brain Astrologian (it still has the high apm somewhat atleast, even if its really not there yet) -- the healer population wouldn't be bored to hell. WHM has steadily gotten more and more to do, and that's a very good thing. I wish I could say that for the 3 other healers.
However, that would require the dev team to actually play any healer in a regular manner, and quite frankly, it did not happen in 5 years. And they're aware the healer population is bored to tears, almost every single influencer interview for EW and DT have mentioned that glare spam is boring as hell.
The people saying "they're breaking them down to build them back up!" 5 years ago have left the game for the most part, or they aren't playing healer anymore. The lore has been completely trampled on for SCH and AST. Sage isn't the DPS healer by any metric.
I don't actually care if they're actual GCD DoTs, they can be high damage nukes like goring blade and phlegma have been, but that would be something more than one button spam, at the very least.
Let your healer players have fun. This situation is completely self inflicted, and it has pleased nobody so far. People are bored? Give them something to do that is fun, just like any other job (that isnt DRK I guess). It's really not that difficult.
There's no reason for healers to be concerned with dps overall. The fact that you have to sit there and argue about whether or not healers should be contributing to the overall damage numbers proves to the simple fact that healers overall have lost their reason for existence. You can ask why this is and I would point squarely at the tanks. Two of the tanks have made it so that healing is utterly unnecessary, you can base this on the fact that two paladins have managed to complete the higher levels of content with no healers whatsoever. If it were necessary for healers to have a role in higher level content, this wouldn't be a possibility.
The problem with healers whining for additional dps abilities and possibilities means that they are not having to concern themselves with their sanctioned role, being that of the healer. If you take away the role of the healer from the classes that have little else but to heal, why would you expect them to do nothing else but whinge for additional opportunities to make themselves but a crippled dps class? If there was stricter and harsher requirements overall for healers to fulfill, they wouldn't' whine about having nothing to do. You can see whispers of this coming to the forefront in m4 and other raids but, as seen in the highest levels, they are overtaken by the raw healing potential of the tank classes.
It's not a lack of dps opportunity that keeps the healer classes at a disadvantage, even though there is only 4 people account for in any given group, or even 8 a raid. It's the fact that it is presumed that most healers are utterly inept at their given role and will routinely fail to meet the expectations that are given upon them. See the ones who are saying that esunaing a debuff/dot would be a dps loss. This fundamentally speaks to a failure of what the healer classes are meant to be and the fact that you are wanting to be little more than a green dps speaks to this. If you had more to do with healing and less to simply tending to the scrapes and bruises of other classes, than you wouldn't be whining about having nothing to do.
For whatever reason, Square Enix has decided that you are little more than a band aid dispenser, aside from the absolute worse case scenarios when everyone dies or multiple people refuse/fail to do mechanics, and that you will be relegated to your simple 1/2 button spam.
Again, it's not a problem of green jobs lacking dps opportunities. It's a fundamental issue with the fact that healing overall is, largely, unnecessary in the entirety of the game because it cannot be counted on that one person will be able to uphold the other three. This is entirely evidenced by the fact that two of the tank classes do not need healers whatsoever and, even then, for the other two it's arguable that they need healers altogether, given their propensity for shields and other forms of healing.
#FFXIVHEALERSTRIKE
Healers are already spoiled enough with how much DPS they have in this game. I have played countless other "holy trinity" sorts of games where the healers had far, far less capability to deal damage than they do in this game, and that was seen as just how those games worked.
Try being thankful for what you already have, for a change. Some of you seem like you'll never be happy until you're doing comparable damage to the actual DPS role, and that just isn't going to happen. Get real.
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