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  1. #61
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    This is also compounded by the fact that our issue doesn't belong to just one facet. You (general you) can't really just single out an issue [A] without speaking of issue [B], [C], [D], and so on.

    I.e. having 70% plus buttons of your kits being dedicated for healing is not a problem on its own. But once you add more and more 'tiny issues' on top of that like "lack of damage to heal" ; "lack of nuance to heal (boss forcing you to move so you can't just sit still to cast)" ; "too many collective sustenance between 4-8 players", these compound with each other, leading to the point where you might be asking "Ok so since I'm not going to heal much, what else am I going to do when I don't need to do that?" From this point you'll start noticing even more tiny issues such as "lol 1 2 1 1 1 1" ; "no (de)buff to upkeep" ; "lack of job kit interaction". Axing any one of them will not fix the rest in the feedback loop.

    All of these adds up and like you've said, there is no all in one fix.
    I don't think the issue is the job design itself, I think the biggest issue is the encounter design. I really really don't like the scripted fights. Having different move sets layered in based on phase or boss HP% or whatever is fine, but they really need to make it more random. Remove telegraph, add some debuffs (slow, paralyse, blind, etc) that healers/support have to manage. More debuffs hitting the party that healers have to cleanse. Give me a damn fight, I'm not here to dance.
    (0)

  2. #62
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sensui View Post
    Also.. We gonna talk about the BLM fire 4 (speaking about only hitting 1 button) spam? How exhilarating. I get all tingly when thinking about it.
    Funny, how you could pick so many other DPS jobs that could provide other rotations - and you all of your skills are potentially useful, OK- maybe not Scathe.

    Whereas with healers you have no variation, even ASTs will spend most of the time hitting malefic. Even the "DPS" healer works like that.
    (2)

  3. #63
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Funny, how you could pick so many other DPS jobs that could provide other rotations - and you all of your skills are potentially useful, OK- maybe not Scathe.

    Whereas with healers you have no variation, even ASTs will spend most of the time hitting malefic. Even the "DPS" healer works like that.
    Blms don't even use all their AOEs anymore, they spam flare to shortcut to flarestar.. lol it's just repeat same button.
    (0)

  4. #64
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    862
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sensui View Post
    Also.. We gonna talk about the BLM fire 4 (speaking about only hitting 1 button) spam? How exhilarating. I get all tingly when thinking about it.
    You're actually challenged to keep the FireIV spam up, with the longer casts and limited mobility/weave options on top of keeping AF up.
    There's little to no challenge involved in doing Glare spam. It's why I don't enjoy PCT as much.
    (3)

  5. #65
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Azurarok View Post
    You're actually challenged to keep the FireIV spam up, with the longer casts and limited mobility/weave options on top of keeping AF up.
    There's little to no challenge involved in doing Glare spam. It's why I don't enjoy PCT as much.
    Yeah, not discounting BLMs frustrations. I think they need to ease up on the flarestar stacks and let it not reset with transitioning between fire/ice.

    Just calling out the 1 button complaint.
    (0)

  6. #66
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sensui View Post
    Yeah, not discounting BLMs frustrations. I think they need to ease up on the flarestar stacks and let it not reset with transitioning between fire/ice.

    Just calling out the 1 button complaint.
    You're not even addressing it with a meaningful comparison. There is no equivalent role.
    (2)

  7. #67
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    You're not even addressing it with a meaningful comparison. There is no equivalent role.
    Yeah you're correct. BLM can't heal.
    (0)

  8. #68
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    701
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Sensui View Post
    8 buttons for the basic combo rotation.

    1 button every minute that shortcuts the combo into 3 buttons (same buttons)

    1 button that's hit when points start filling up.

    1 more button every 2 minutes.

    So much engagement!!!!
    It's better than pressing one attack over and over. You're also describing a dummy situation where there is nothing to do but repeat your rotation. The variety of buttons creates additional depth and complexity in real encounters where you might need to switch targets, position for a mechanic, or burst through a particular phase. Those are things that you would want to plan and possibly adjust for.

    Healing on the other hand has no depth to attacks and no depth to healing when healing becomes trivial or completely unnecessary.

    Quote Originally Posted by Sensui View Post
    Also.. We gonna talk about the BLM fire 4 (speaking about only hitting 1 button) spam? How exhilarating. I get all tingly when thinking about it.
    Fire 4 could be looked at as filler, but that's not a bad thing. Filler is a problem when it's not so much filling, but is the entirety of your rotation. Xenoglossy, Despair, and Flare Star are all more important than F4 and F4 itself is constrained by a timer. A BLM is trying to maximize F4 casts while maintaining the AF timer and also managing other resources like Triplecast and Firestarter that can be used in different ways. Triplecast can be used immediately on CD for DPS or held for mechanics and likewise Firestarter can be held for transpose for damage or used to extend AF.

    Compare to WHM which has Glare as its filler. If there is no healing to be done, Glare is cast repeatedly and only broken up by the occasional DoT. There is no resource management with Glare nor is there any constraint on its use outside of MP which can safely be ignored most of the time. There is the option to spend lilies for Misery which can grant a small gain in damage but there isn't much in the way of decision making unless healing is required somewhere. Unfortunately healing requirements can be so low, that Assize pressed on cooldown is sometimes enough to heal through fights by itself. BLM has an engaging rotation built around a filler skill. WHM has a filler with nothing else to go around it which makes it feel much worse.
    (8)

  9. #69
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by PyurBlue View Post
    It's better than pressing one attack over and over. You're also describing a dummy situation where there is nothing to do but repeat your rotation. The variety of buttons creates additional depth and complexity in real encounters where you might need to switch targets, position for a mechanic, or burst through a particular phase. Those are things that you would want to plan and possibly adjust for.

    Healing on the other hand has no depth to attacks and no depth to healing when healing becomes trivial or completely unnecessary.
    Kinda sorta but not really. You would never hold your burst unless a very fight specific reason. Everyone should have their buffs aligned so you "should" be using it on CD or on pace with the fight (obviously don't brain dead do it during an untargetable transition phase) never holding it or you risk losing an entire additional cast of said burst, depending.

    But by in large, you're hitting a dummy while dodging. Eventually you learn the fight and you're there. Similarly to how healers feel about the scripted healing.

    All I'm saying is.. it's not any better over here. It's just as scripted and dull.
    (0)

  10. #70
    Player
    FuwafuwaMii's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Mellow Mii
    World
    Kujata
    Main Class
    Samurai Lv 91
    Quote Originally Posted by BunnyQueen View Post
    I said this time and time again. So I am making a post about it. Increase tank health, reduce mits and sustain, make mob damage high and sustained with some burst while keeping it at a level that won't strain healers but keep them engaged. Boom problem solved.

    Putting this here then not gonna bother replying because a bunch of tanks will start crying at these suggestions.
    You have to erase the need for the role completely, because nobody will play that kind of tank.
    (0)

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