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  1. #1
    Player
    Inputnamehere's Avatar
    Join Date
    Dec 2019
    Posts
    45
    Character
    Schrodinger's Cat
    World
    Ramuh
    Main Class
    Gunbreaker Lv 100
    Healers are supposed to heal and provide support, not squeeze as many Glares or Broils as possible in their actions.
    -Reduce team mits, especially tanks, yeah
    -Remove healer attacks completely. If you want damage, give them more abilities that buff other people
    -Bosses will now do random, unpredictable attacks of different types against random players, that require the healers to react. Not reacting fast enough=punishment
    But as someone said, these won't be happening unless they do some revolutionary changes about the encounters first.
    (1)

  2. #2
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Inputnamehere View Post
    -Remove healer attacks completely. If you want damage, give them more abilities that buff other people
    There's no way that could work in the context of this game. You still need to do a base amount of damage to complete MSQ, PoTD and Variant dungeons, overworld content etc etc.
    On top of that, there's also the issue of having the entirety of a role depending on rDPS and having your own personal contribution entirely dependent on somebody else. If they die or something goes wrong with them, you are completely unable to contribute -- robbing you entirely of your player agency. Even past and current buffing jobs weren't as punishing.
    I think the rock bottom the devteam is willing to go through will be shadowbringers healer kits. Anything below, and you run at risk of having healers not being able to clear past content, and realistically, I don't think they will properly remake the past 10 years worth of content to fit that design philosophy. They had the opportunity to do so too while redoing ARR and most of the past dungeons encounters, but that is clearly not happening.
    Not to mention them removing protect entirely in Shadowbringers.

    Quote Originally Posted by Inputnamehere View Post
    -Bosses will now do random, unpredictable attacks of different types against random players, that require the healers to react. Not reacting fast enough=punishment
    We kinda used to have that with aa crits, but I think that stopped being a thing in Stormblood? Kind of a shame, but even then, we had cds to circumvent that entirely.
    (1)

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Inputnamehere View Post
    Healers are supposed to heal and provide support, not squeeze as many Glares or Broils as possible in their actions.
    -Reduce team mits, especially tanks, yeah
    -Remove healer attacks completely. If you want damage, give them more abilities that buff other people
    -Bosses will now do random, unpredictable attacks of different types against random players, that require the healers to react. Not reacting fast enough=punishment
    But as someone said, these won't be happening unless they do some revolutionary changes about the encounters first.
    Well, thanks, I needed a good laugh. That was kind of you.
    (1)