Quote Originally Posted by SubmarineAlt View Post
It's funny, this argument. You pay for a sub, you complain that there's nothing to heal, there's no class identity, and whatever. And, just like OP, neither of you engage in the content where healing matters or is required.

Normal raids don't have any real healing outside of specific checks, Kardia alone can sustain tanks through normal content. Extremes have spike damage that you can oGCD through with proper resource management (not that you do them, either). And let's not talk about the trivially easy content that is dungeons.

You pay for the sub, but ignore the content that gives the role all that "actual healing" you all complain about so much. You're not getting what you're paying for because you actively don't do the content that requires planned GCD and oGCD healing, mitigations, and resource management. Funny how that is, huh? You're both pissed that you actively avoid the content that scratches that itch.

And don't come at me with "Normal content should have more healing!" We already have people complaining that they can't get through MSQ quest content by themselves. Square isn't going to up requirements because the VAST majority of this playerbase will not be able to meet them.
It's almost as if a role should be designed to have gameplay loops that work on all the content and not a subsection of content that is not even 10% of the total content of the game.

Content that also do not demand the full extent of the healing kit by virtue of how we are seeing 0 healer clears as early as week 2 and the hps demands of a competent party are below what a single healer can offer.

I do agree that people who want heal more should try harder content but lets not act as of the healer role glaring problems arent present even there