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  1. #31
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Banriikku View Post
    Understandable.... sadly as long SE does not change the encounter design this is our fate: DPS-kit for healer. You can like it or not but the whole game i build around that. Which means forget encounter changes altogether. So we will get nothing and the situation will worsen or a dps-kit.
    It would take a few months but they can redo encounter design. They would have to rewrite quite a bit of code but at this point the healer situation is only going to get worse. My wife who loves to heal more then I do is considering quitting the game, she has given up on healers ever being fixed. Unlike me she is a healer or nothing type of person. I main healing in games but I am willing to fill most of the time.
    (0)
    #FFXIVHEALERSTRIKE

  2. #32
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,241
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Eww no.
    You may not like it, but it is something that is absolutely needed for them, and not just for Raids and Trials... Healers do also need to do the MSQ, and with 99% of the solo duties in the game being balanced for a DPS, the healer experience is just pain...

    Now, it doesn't need to be a fully built DPS class attached onto the side, but buffs to their existing attack and adding a few more, with hopefully a way for WHM and SGE to use their Job Gauge to regen MP and get to Afflatus more naturally than overhealing. Basically a version of SCH's Energy Drain, which should also be rather strongly buffed.
    (4)

  3. #33
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    You may not like it, but it is something that is absolutely needed for them, and not just for Raids and Trials... Healers do also need to do the MSQ, and with 99% of the solo duties in the game being balanced for a DPS, the healer experience is just pain...

    Now, it doesn't need to be a fully built DPS class attached onto the side, but buffs to their existing attack and adding a few more, with hopefully a way for WHM and SGE to use their Job Gauge to regen MP and get to Afflatus more naturally than overhealing. Basically a version of SCH's Energy Drain, which should also be rather strongly buffed.
    They need to fix the issue with healers lack of healing before they even touch the lack of damage.
    (0)
    #FFXIVHEALERSTRIKE

  4. #34
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BunnyQueen View Post
    It would take a few months but they can redo encounter design. They would have to rewrite quite a bit of code but at this point the healer situation is only going to get worse. My wife who loves to heal more then I do is considering quitting the game, she has given up on healers ever being fixed. Unlike me she is a healer or nothing type of person. I main healing in games but I am willing to fill most of the time.
    It would take a few months? Try a few years. I don't think you understand how their development life cycle works. It's not "rewrite a bit of code', before it even gets to that point, it would have to get justified ($$) and planned before anyone ever touches any code.

    That would stack up against all the other requests that people have- such as instanced housing, the issues with DC travel, job redesign, and others.
    (1)

  5. #35
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    It would take a few months? Try a few years. I don't think you understand how their development life cycle works. It's not "rewrite a bit of code', before it even gets to that point, it would have to get justified ($$) and planned before anyone ever touches any code.

    That would stack up against all the other requests that people have- such as instanced housing, the issues with DC travel, job redesign, and others.
    With how many people they have working on the game it is pretty doable in the span of months.
    (0)
    #FFXIVHEALERSTRIKE

  6. #36
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BunnyQueen View Post
    With how many people they have working on the game it is pretty doable in the span of months.
    They take a year to design a single ultimate, do you really think that reworking 5 + 64 savage fights + all the extremes, normal modes, unreals and rest of the battle content in the game can be done in a few months? They would have to delay an entire expansion cycle at least to only to end up with a half baked solution that crumbles the moment we introduce variables like gearing, powercreep or how the healing kit is not built for that kind of encounters
    (2)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  7. #37
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    They take a year to design a single ultimate, do you really think that reworking 5 + 64 savage fights + all the extremes, normal modes, unreals and rest of the battle content in the game can be done in a few months? They would have to delay an entire expansion cycle at least to only to end up with a half baked solution that crumbles the moment we introduce variables like gearing, powercreep or how the healing kit is not built for that kind of encounters
    Bull fucking shit. Healer kits aren't that much different then any other MMORPG with fucking healers.
    (1)
    #FFXIVHEALERSTRIKE

  8. #38
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Bull fucking shit. Healer kits aren't that much different then any other MMORPG with fucking healers.
    They are in how oversimplified and generic they are. The kits have very little interactions, restrictions and effects compared to its other MMO counterparts and the more available they are (GCDs) the more generic and non interactive they become. If the healer role wants to live by its healing the kit needs to be more deep and diverse.

    And that is not the only issue that the solution of "rework the entire game" faces
    (2)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  9. #39
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    They are in how oversimplified and generic they are. The kits have very little interactions, restrictions and effects compared to its other MMO counterparts and the more available they are (GCDs) the more generic and non interactive they become. If the healer role wants to live by its healing the kit needs to be more deep and diverse.

    And that is not the only issue that the solution of "rework the entire game" faces
    I main healer in most MMORPGs that I play, what you are spewing is bull. Healing is simple in most fucking games, wanna know the differences between FF14 and other MMOS with healers? 2 things. 1. In most mmos healers get 1 MAYBE 2 buffs they can cast (outside of shields and regens). 2. Most that have healers, healers get to heal in 60+% of the time in general instance content! (AKA 60% of every single fight not 60% of the dungeon/raid) In endgame content like high end raiding that goes way up.
    (1)
    Last edited by BunnyQueen; 09-12-2024 at 05:43 AM. Reason: Clerifying.
    #FFXIVHEALERSTRIKE

  10. #40
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Everyone on this board has a their own fix for the healer problem.
    (0)

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