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  1. #11
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I also think it may have the opposite intended effect too. If not for the lesser role feeling, then also because the player is getting to BiS way faster than the other roles. There are players who would stop running a role in certain content the moment they have BiS gear, which may make the green river bigger for the PF.
    (0)

  2. #12
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,766
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    The problem seems to be threefold:

    1. Healers don't feel like they get to heal enough
    2. Healer DPS rotation has been stripped down to be basic and boring and not engaging
    3. Healer identities have been homogenized so much that even stylistically they're bleeding into each other now

    I'm a SCH main and I remember the old days, when we had multiple DoTs, Bane to spread them around, and then Miasma II as a DoT that doubled as an instacast AOE attack. You'd go through your little routine at the start of a pack and then spread around the goop, top off the tank, and then get to damaging. it was satisfying!

    They tried to replicate it a little bit with the addition to Chain Strategem, but as it stands I'm tagging each mob with Biolysis as we run because it's the only way to get more DPS on the mobs once we stop.
    (3)

  3. #13
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Catwho View Post
    The problem seems to be threefold:

    1. Healers don't feel like they get to heal enough
    2. Healer DPS rotation has been stripped down to be basic and boring and not engaging
    3. Healer identities have been homogenized so much that even stylistically they're bleeding into each other now

    I'm a SCH main and I remember the old days, when we had multiple DoTs, Bane to spread them around, and then Miasma II as a DoT that doubled as an instacast AOE attack. You'd go through your little routine at the start of a pack and then spread around the goop, top off the tank, and then get to damaging. it was satisfying!

    They tried to replicate it a little bit with the addition to Chain Strategem, but as it stands I'm tagging each mob with Biolysis as we run because it's the only way to get more DPS on the mobs once we stop.
    Healers don't get to do much of any healing anymore, it fucking sucks.
    (0)
    #FFXIVHEALERSTRIKE

  4. #14
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Like it or hate it, another part of the issue is FFLogs and that it forces healers to do high dps because of perceptions. If a healer doesn’t parse good, they may be asked to leave, even if they did their job right.

    Many players use that site to feel better by getting high ranks, etc. Once I was asked to leave a static because I got a gray parse on a raid, even though I was top rank in heals and kept everybody alive, at times, solo as the other healer did dps.

    People asking for more dps, raid history logs, parsers and the lot that makes me want SE to place a raid debuff that blocks healer dps. That way we could focus on healing, mechanics and give the developers a reason to add more healing requirements or raid utility buffs.
    (2)

  5. #15
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hyperia View Post
    Like it or hate it, another part of the issue is FFLogs and that it forces healers to do high dps because of perceptions. If a healer doesn’t parse good, they may be asked to leave, even if they did their job right.

    Many players use that site to feel better by getting high ranks, etc. Once I was asked to leave a static because I got a gray parse on a raid, even though I was top rank in heals and kept everybody alive, at times, solo as the other healer did dps.

    People asking for more dps, raid history logs, parsers and the lot that makes me want SE to place a raid debuff that blocks healer dps. That way we could focus on healing, mechanics and give the developers a reason to add more healing requirements or raid utility buffs.
    Then those people are braindead morons. Plain and simple. The healer role is for healing.
    (0)
    #FFXIVHEALERSTRIKE

  6. #16
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    412
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by BunnyQueen View Post
    Then those people are braindead morons. Plain and simple. The healer role is for babysitting.
    Fixed that for you.

    Quote Originally Posted by Hyperia View Post
    Like it or hate it, another part of the issue is FFLogs and that it forces healers to do high dps because of perceptions. If a healer doesn’t parse good, they may be asked to leave, even if they did their job right.
    How about instead of blaming the players, we blame the developers who designed the game.

    The combat system is not designed for an active healer play style seen in other games (such as WoW), while requiring healers to contribute consistent dps or else they'll hit enrage in high end content.

    Many players use that site to feel better by getting high ranks, etc. Once I was asked to leave a static because I got a gray parse on a raid, even though I was top rank in heals and kept everybody alive, at times, solo as the other healer did dps.
    Was the party eating dodge-able mechanics left and right? Maybe you were truly the savior of that party resulting in a gray parse. Or were you throwing out heals that weren't needed? How much was your overhealing? Maybe your co-healer couldn't even get a heal out because you were drowning the party in heals, leaving them to dps freely.

    People asking for more dps, raid history logs, parsers and the lot that makes me want SE to place a raid debuff that blocks healer dps. That way we could focus on healing, mechanics and give the developers a reason to add more healing requirements or raid utility buffs.
    People are asking for more dps because the developers do not have the capability to make healing engaging with their current combat system. I suggest you find a new game, possibly WoW, if you want to focus on the healing aspect in high end content (but you're still expected to help dps when possible).
    (1)

  7. #17
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,259
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Why would anyone want to come home from a hard day at work and babysit a bunch of baddies while mashing 1 button 80% of the time when there are jobs out there that are actually fun to play? I don't enjoy healing because it feels like being the designated driver at a party. Everyone else is drinking and having fun, while I'm making sure we don't die in the most boring way possible. This game really only has me managing hp as well, because god forbid we do mana-battery mechanics or boss debuffs or let healers handle dps mits like addle/feint, and even if we got those things, the game itself makes applying them just super boring. Like, unimaginably boring. When RPR's shield breaks, there's a satisfying crunch of broken glass and then a regen goes out to the whole group. But look at what happens when WHM's divine benison breaks. There's no satisfying sound effect. There's no outgoing heal. Nothing happens. When it's for a dps, we're able to make things super soulful. But when it's for a healer, it's like they're afraid to let us have a good time. Look at what they did to astro. Spent the last ... eight? years taking away all its toys in order to appeal to people who never liked the job in the first place. Imagine picking the card based job and being mad that there are luck-of-the-draw elements baked into it. And that's to say nothing of how this game's server ticks make clutch healing feel absolutely terrible; anyone who's put bene on a guy and watched the skill go through and then go on cd but the guy still died anyway because the game decided you were too late knows what I'm talking about. Hell, anyone who's esuna'd something immediately but got to watch the dot from it tick anyway because le quirky servers, knows what I'm on about. It doesn't feel snappy at all; it feels slow, clunky, and just terrible.

    I could go on, but I won't. The other jobs are simply more enjoyable. And that's not even saying much, because everything feels samey and repetitive in DT. There is nothing a player can do to alleviate this problem. It's all on the developers of the game, and at this point the direction of the game and the way it feels to play it are so far removed from an enjoyable healing experience compared to other games, that idk where they could even start.
    (7)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  8. #18
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I think Avoidy has one of the best descriptions of the the healer design I've seen to date. Not only that, I wish some of the devs could read what you said about the lack of feedback that healer skills provide, I'm sure they don't realize that we care about it. They probably think that pretty animations are enough.
    (1)

  9. #19
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Arohk View Post
    There is a sever lack of people playing healers, espeacialy when you set the ilvl on your party higher it can take hours to find someone, i just a a simple idea to help with this problem.

    Make healing gear a lot cheaper to buy from raid tomes,
    Accessoires 1 instead if 3
    Armor 2 instead of 4
    Weapon 3 instead of 8
    so in order to encourage people to play a job we make everything basically free? this will only annoy people tbh. i genuinely am confused what ur thinking here lol. i really dont get this Healer lack problem. there are plenty of them.

    try not having over 710 ilevel. if u want healers u need to facilitate them joining as easily as possible
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  10. #20
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Or you know they can let healers HEAL!!
    https://www.youtube.com/watch?v=XRUcMhoTUXc
    (1)

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