Why would anyone want to come home from a hard day at work and babysit a bunch of baddies while mashing 1 button 80% of the time when there are jobs out there that are actually fun to play? I don't enjoy healing because it feels like being the designated driver at a party. Everyone else is drinking and having fun, while I'm making sure we don't die in the most boring way possible. This game really only has me managing hp as well, because god forbid we do mana-battery mechanics or boss debuffs or let healers handle dps mits like addle/feint, and even if we got those things, the game itself makes applying them just super boring. Like, unimaginably boring. When RPR's shield breaks, there's a satisfying crunch of broken glass and then a regen goes out to the whole group. But look at what happens when WHM's divine benison breaks. There's no satisfying sound effect. There's no outgoing heal. Nothing happens. When it's for a dps, we're able to make things super soulful. But when it's for a healer, it's like they're afraid to let us have a good time. Look at what they did to astro. Spent the last ... eight? years taking away all its toys in order to appeal to people who never liked the job in the first place. Imagine picking the card based job and being mad that there are luck-of-the-draw elements baked into it. And that's to say nothing of how this game's server ticks make clutch healing feel absolutely terrible; anyone who's put bene on a guy and watched the skill go through and then go on cd but the guy still died anyway because the game decided you were too late knows what I'm talking about. Hell, anyone who's esuna'd something immediately but got to watch the dot from it tick anyway because le quirky servers, knows what I'm on about. It doesn't feel snappy at all; it feels slow, clunky, and just terrible.
I could go on, but I won't. The other jobs are simply more enjoyable. And that's not even saying much, because everything feels samey and repetitive in DT. There is nothing a player can do to alleviate this problem. It's all on the developers of the game, and at this point the direction of the game and the way it feels to play it are so far removed from an enjoyable healing experience compared to other games, that idk where they could even start.