

To those healers that just want to heal, what is your opinion on jobs with little to no self healing?
I ask this because increasing the healing threshold would make DRK infinitely worse in comparison to the other 3 tanks simply by virtue of them having the worst self sustain out of all the tanks. An increase in healing requirement would also make any DPS jobs that lack self heals or other ways of mitigating damage objectively worse than their contemporaries. MNK and RPR are already better than DRG and NIN in terms of both damage and utility, so making the latter jobs even worse due to their lack of self healing/mitigation just makes the job balance even worse than it currently is.
I view increasing the healing threshold to have a much greater negative impact on the game than a positive one.
Last edited by Silver-Strider; 09-10-2024 at 10:46 PM.


To address healing for non-healers in non-group combat, I suggest that they implement the full heal potion from monster hunter and PvP. It has a casting time so it shouldn’t easily be abused.
This would remedy the concern of tanks and dps while giving healers their job back. Even if they don’t do that, being gong back healing potions is always an option. It would give the crafters more to do.
Agreed!!!!To address healing for non-healers in non-group combat, I suggest that they implement the full heal potion from monster hunter and PvP. It has a casting time so it shouldn’t easily be abused.
This would remedy the concern of tanks and dps while giving healers their job back. Even if they don’t do that, being gong back healing potions is always an option. It would give the crafters more to do.
Give alchemists reasons to make potions again!
Even if you made the healer savage gear free, I don't think that would solve the issue...
How you actually fix the problem is that you make healers more playable.
With the way the fights and jobs are designed, you don't really get to play the game as a healer.
We don't really get to deal damage, and most fights damage from the boss occurs so occasionally that we're barely healing. So we're just there, filling a slot in the party.
Also, solo duties in quests as healer are also absolutely terrible as they're almost all balanced for a DPS role... Mostly just ShB/EW Role Quest ones are the only ones that aren't intended to be done a DPS...
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