Quote Originally Posted by RinaB View Post
I never use oblation unless my healer sucks and I'm desperate but I'm still gonna die.
It would be ideal if they would just merge Oblation into TBN to reduce bloat.
Play drk in tower or zot compared to the other 3 and tell me if it's remotely on par let alone 100 content.
I think WAR is just a little OP. But honestly? I leveled DRK and did a number of DT leveling dungeons with it - I was virtually handling myself without the healer by actually using my CDs like Shadowed Vigil, TBN, and using Abyssal Drain in a similar way that I'd used Equilibrium on WAR.

I have healed DRKs in leveling dungeons where they needed no healing whatsoever - such as Ktisis and some of the DT leveling dungeons. But at the same time, I've also had squishy DRKs that left me spamming my main heal (after exhausting my entire heal kit). The gear and skill of the DRK can have a massive impact tbh.

I wouldn't mind if DRK had healing over time from Salted Earth. I think that would be a fitting way to do it that doesn't just copy+paste other tanks.
Tbn needs to be at meat 35% now because nothing was scaled around it
I don't mind it being buffed; it just needs to actually break and, in content where it doesn't break, the damage should not be that great when not using it. That might be why 25% is needed. You can increase the effectiveness of TBN by combining it with mit anyway - one of my favorite past times is combining it with Shadow Wall, so less damage gets through into the TBN and it breaks at the pace I need it to.
tell me one reason why you ever should play Drk over like the devs favorite class Warrior?
Because it's the Black Mage of tanks at the moment. The job you play to challenge yourself by not having the crazy heals of WAR or PLD and still finding a way to survive.