
Originally Posted by
Carighan
Yeah, that's true.
Bards really ought to work like Paladins from DAoC or Bards from EQ1, having to constantly "weave" songs, basically spending all their GCDs turning one thing off and the next thing on, and as they have to swap what they're weaving they have to keep track what is where in each weave pattern. (in return, that'd be all they do, their damage is partially in some songs, but also their auto-attacks, they can focus entirely on this song minigame which frankly can be quite complicated as seen in other games)
Summoners OTOH I think is a more complex issue. I like giving them some support, but their central pitfall is how their inherently pretty solid design foundation is never used for anything smart. The major->3x minor cycle is amazing, but it needs... something. I'd retool their minor summons into three types, "Hard hitting and hard-casted", "Medium hitting and instant", "Soft hitting and support/utility centric". Then, when you start the major summon, this refills the minors, and you can see which ones you got for each slot. And they will largely work the same (see the descriptions), but the details differ, and it's fully random which you get. This also makes for a neat system for future x-packs, as they can just pile more "sets" on top. Say hard-casting can either be Ifrit (change DPS output to be top, keeps the gap-closer) or Shiva (3 slow casts to slowly build a huge ice crystal, wind up instant to shatter it and deal massive single+AoE damage). And so on. This could then allow pretty flexible utility stuff on the utility slot for them.