I have been thinking of designing the white mage but in a way that how I imagined the job could look like..
Personally WHM is best healer to me because how the idea of a nature elemental mage
So I imagined WHM as a mage first.. healer second.. burst healing and burst DPS.
I was always hating the idea of pure healer and shield healer and I think all healers should have both options in their kit.. the separation is unneeded.
WHM will have 3 main DPS GCD that can trigger GCD Healing.. transforming their kit based on last GCD element they have used..
Main Kit:
Stone V (GCD) (2.5s):Water V (GCD) (2.5s):
Deals unaspected 350 Potency.
(Can be casted without target it will deal nothing but it will change the element of other spells)
effect: Next healing spell like Afflatus Solace, Afflatus Rapture, Cure1, Cure2, Cure3, Medica1, Medica2, Asylum, Regen will have extra effect with 16% Mitigation.
Aero V (GCD) (2.5s):
Deals unaspected 350 Potency.
(Can be casted without target it will deal nothing but it will change the element of other spells)
effect: Next healing spell like Afflatus Solace, Afflatus Rapture, Cure1, Cure2, Cure3, Medica1, Medica2, Asylum, Regen will have extra effect with 400P Regen in 9 seconds.
(Potencies are not accurate it is just an example)
Deals unaspected 350 Potency.
(Can be casted without target it will deal nothing but it will change the element of other spells)
effect: Next healing spell like Afflatus Solace, Afflatus Rapture, Cure1, Cure2, Cure3, Medica1, Medica2, Asylum, Regen will have extra effect with 300P Shield.
(Numbers can be adjusted if it is AOE healing)
Afflatus Solace, Afflatus Rapture, Cure1, Cure2, Cure3, Medica1, Medica2, Asylum, Regen
will stack last 2 effects.
First effect of the element will take the full potency or percentage..
second effect of the element will take 50% potency or percentage.
for example:
If in someone rotation did this:
Water V -> Stone V -> Afflatus Solace
Afflatus Solace will have extra effect of 2 elements
Water: 400P regen in 9s, Stone: 8% mitigation.
Removing:
Divine Benison, Aquaveil, Dia
Temperance (60s) (Buff):Increases healing magic potency by 10%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.Glare V (Shield) (I didn't find a good name yet) (2.5) (GCD):
Duration: 20s
Additional Effect: Grants Divine Grace
Additional Effect:
Change Aero V and Water V to Glare V.
Stone V cannot be used. (because it will be passive effect to full party)
Grant 1 free stack of Afflatus Misery
Duration: 30sDeals unaspected 400 Potency.Glare V (Regen) (I didn't find a good name yet) (2.5) (GCD):
effect: Next healing spell like Afflatus Solace, Afflatus Rapture, Cure1, Cure2, Cure3, Medica1, Medica2, Asylum, Regen will have extra effect with 500P Shield.Deals unaspected 400 Potency.Afflatus Misery:
effect: Next healing spell like Afflatus Solace, Afflatus Rapture, Cure1, Cure2, Cure3, Medica1, Medica2, Asylum, Regen will have extra effect with 700P Regen in 9 seconds.Deals unaspected damage to target and all enemies nearby it with a potency of 1,320 for the first enemy, and 50% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.
Additional Effect: Afflatus Misery will stack party-wide last 2 element effects .
First effect of the element will take the full potency or percentage..
second effect of the element will take 50% potency or percentage.
other spells will be the same.
Note numbers are not accurate it is just to give an idea of kit nothing else.