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  1. #11
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    You are having a laugh right?

    The game revolves around a vertical progression system, where tomestones > gear > raiding. Roulettes are the primary source of tomestone, as well as XP, currency, and all sorts of things. It's literally the most common form of completed content in the game and your answer to a legitimate issue is 'well just don't play that part because someone else will ensure I still get a queue'? It's a funny joke for sure, but I'm not convinced you are joking.
    You mean roulettes are the most braindead source to get them (unless you actually get placed in DT content). If you compare the one time daily bonus for each roulette against direct queueing for level 100 content and the time spent on each, you'll come out roughly even or even way behind doing roulettes (unless you're stuck with a party that keeps wiping on His Royal Headness).

    Players aren't doing the roulettes as a better source of tomestones. Hunt trains outstrip every other form of content when it comes to tomestones for time spent. They're doing the roulettes because they don't have to pay much attention to what they're doing.

    It helps to remember that this game is mostly designed around story mode. When you're running Praetorium for the 123rd time, that's not you going back in as level 100 WoL. After all, the Praetorium is just one big huge crater in the ground by that point.

    That's you remembering via your echo what it was like doing Praetorium that first time, when you were only 50 and had a more limited range of skills available. If you find it annoying to be level 50 again instead of level 100, then you should be doing level 100 content as others suggest.

    At least the revamp for Praetorium demonstrated the value of using a more appropriate ilvl sync for content. I wish SE would apply it toward all 50-60-70-80-90 content instead of just the X.0 MSQ duties. It would at least make Crystal Tower more interesting even if it wouldn't stop the complaints about always getting it.

    Quote Originally Posted by Aidorouge View Post
    I always die a little inside every time I get synced down just low enough to lose my AOEs on (most) DPS.
    Those early duties weren't designed around all classes having AoEs and trash HP is so low it still dies quickly even with single target.
    (4)

  2. #12
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    662
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    I've been resenting Level Sync more and more with every expansion, and with some of the older dungeons being reworked and causing enemies to not go down as quickly, it makes it even worse.
    It especially sucks getting ARR content in roulettes even when everyone in the party is like 80+ (I know they fixed that issue with premades but they should consider doing it with random parties too). Lots of melee jobs don't even get their AoE attacks until much higher levels.
    Doing Alliance roulette on Viper has been boring because the game refuses to give me anything other than CT on that job for some reason, and I only get two buttons to push in there. Two. I mean technically more like four for the AoE combo but oh my god it bores me to tears.

    As for the "don't run roulettes" argument, I don't think it's unreasonable to ask for jobs to be a bit more engaging to play on for lower level content?
    (7)

  3. #13
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Atreus View Post
    [LIST=1][*]Reorganize abilities so that every job has the mainframe of their kit by level 50 (HIGH EFFORT)
    I personally feel like this is the most realistically implemented option that keeps the system similar to what we have now while fixing a lot of the issues with level syncing. I understand that there is supposed to be a sense of progression as players level up and get new abilities--that's been pretty intrinsic to RPGs as a genre since their inception, pretty much.

    Every job should have their basic kit available by level 50. And by that, I mean every job (assuming they have such a skill as part of their job class) should, by level 50, have:
    - A gap closer/movement tech of some kind
    - A self or party buff
    - A rotation that is roughly the same basic pattern as the level cap rotation, just missing some extra OGCDs and certain upgrades/assorted bells and whistles that make things look cool at higher levels

    I feel like this would also teach new players the concept of a rotation far better than the game currently does.

    For example, let's take a job I play a lot currently, Paladin. This thing SUCKS to play under lvl80. It has no gap closer until level 74 or 76 (somewhere around there) even though the new White Mage movement skill added in DT is a level 40 ability, and all the other tanks get a gap closer long before Paladin. Every job should have their movement button by level 50 if they're going to get one. Paladin should also have a magic DPS phase every 60 seconds, even just a simple one like some kind of proto-Holy, because that's a core part of its rotation--do some sword stuff, then do some ~magic~ stuff for a little bit, then go back to regular sword stuff.

    Summoner currently does this pretty well. Say what you will about the rework, but synced down the basic kit and rotation is still there, just much less flashy and cool. Dancer also feels okay to me synced down, as the basic rotation and idea of the class is still there at level 50: do your basic steps, use the OCGDs if they proc, hit your dance button every X minutes for a bigger attack. The levels above take that basic structure and add onto it without changing that core rotation. But then you look at something like Bard, which doesn't even have it's three songs that make up the core of its rotation at 50, so the timing of the whole job feels bad and off.

    I don't know enough about every job to go through them all one by one, but hopefully that conveys the general idea I'm advocating for.
    (4)

  4. #14
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    My opinion, controversial as it may be:

    Entire core rotation is set by 30. Not 50. 30. By 50 you have the sub abilities (so kenki gauge for Samurai), more weave, more utility (dash, stun, etc), and your “burn/spike dps” abilities.

    Post 50, all that changes are more charges of given abilities, evolutions into new abilities (eg. aero to dia)

    And that’s it. Don’t need new abilities, jus need to be able to use what we got more often. End goal could be that you have enough charges/weaves that your core rotation becomes a kind of “downtime” thing only or if you screwed something up.

    By 50, you get No real
    (2)

  5. #15
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    You are having a laugh right?

    The game revolves around a vertical progression system, where tomestones > gear > raiding. Roulettes are the primary source of tomestone, as well as XP, currency, and all sorts of things. It's literally the most common form of completed content in the game and your answer to a legitimate issue is 'well just don't play that part because someone else will ensure I still get a queue'? It's a funny joke for sure, but I'm not convinced you are joking.
    Nope, not joking. You are by no means required to do level sync content.

    You can get XP from doing level-current content, and you can get far more tomestones from hunt trains.

    This isn't a "legitimate issue"; people are just QQing over the fact they can't bulldoze low level synced content with their high level toolkits. Sorry, but that's the entire point of it being synced content. Don't like it, don't do it. Stick to Expert or something where at least that will always be level-cap content.
    (1)

  6. #16
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fynlar View Post
    Nope, not joking. You are by no means required to do level sync content.

    You can get XP from doing level-current content, and you can get far more tomestones from hunt trains.

    This isn't a "legitimate issue"; people are just QQing over the fact they can't bulldoze low level synced content with their high level toolkits. Sorry, but that's the entire point of it being synced content. Don't like it, don't do it. Stick to Expert or something where at least that will always be level-cap content.
    The list of activities a level 97-100 player can do that give non trivial experience that don’t involve level syncing are long and extensive they include

    1) fates in living memory
    2) origenics

    End list

    The list of non synced activities a player at any level can do that gives non trivial experience is even longer, it includes

    1) fates in the zone closest to your level
    2) current highest dungeon
    3) at 90 and 90 only- aglaia

    End list
    (6)
    Last edited by Supersnow845; 09-07-2024 at 05:04 PM.

  7. #17
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The list of activities a level 97-100 player can do that give non trivial experience that don’t involve level syncing are long and extensive they include

    1) fates in living memory
    2) origenics

    End list

    The list of non synced activities a player at any level can do that gives non trivial experience is even longer, it includes

    1) fates in the zone closest to your level
    2) current highest dungeon
    3) at 90 and 90 only- aglaia

    End list
    In both lists you basically listed the same things, FATEs at level and dungeons at level, with the only case being Aglaia for level 90 as opposed to a dungeon (in this case it would be the 89 dungeon).

    I don't know what you were going for, but if it was something to try and disprove what Fynlar said, you missed the mark.
    (2)

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mikey_R View Post
    In both lists you basically listed the same things, FATEs at level and dungeons at level, with the only case being Aglaia for level 90 as opposed to a dungeon (in this case it would be the 89 dungeon).

    I don't know what you were going for, but if it was something to try and disprove what Fynlar said, you missed the mark.
    How much more sarcasm do I need to dump into that post before you get the point
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. 09-07-2024 06:04 PM

  10. #19
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    It's not just level syncing either, the new player experience is awful. Every job feels like complete and utter shit for almost 70 levels at this point, and some feel like shit even up until 90 or even 100.
    It would be easy to say "Oh if you're level synced you can still use all of your skills" but that doesn't change the fact that every new player has to deal with shitty clunky incomplete kits for a massive chunk of their playtime. But I suppose it sells more level and story skips so they won't do anything about it.
    IMO, every job should be "feature complete" by level 50, and everything they gain after 50 either augments the job, improves it, or adds on to it.
    Lemme use viper as an example, reawakening should be level 50. Same with reaper's enshroud

    EDIT: Also I completely forgot about ultimates, which can never be unsynced and now pretty much every old ultimate feels like utter shit to play because of how bad jobs feel to play at those levels. If you play VPR in ultima or bahamut, you are basically playing like 1/3rd of your fucking job
    (5)

  11. #20
    Player
    lolnah's Avatar
    Join Date
    Jan 2024
    Posts
    18
    Character
    Juri Arisugawa
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Fynlar View Post
    Then don't do level sync content?

    Roulettes are fine; there's more than enough people who want to do them even if you don't.
    One of the most incredible pieces of advice I've seen on this forum. Literally just telling this dude to not play the game. Lmfao
    (10)

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