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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Nero-Voidstails View Post
    you know having a full kit while synced would damage the game no matter what happen even if you lower the potency you are still breaking the game and most of you refuse to see that and do rather damage a sprout experience with massive burst over a decent experience.
    I remember my sprout experience. Not knowing what skills I was going to have in a dungeon was awful and having to swap out skills manually just to do FATEs was even worse. We're fortunate that the latter is gone and I think removing the former would be a great improvement for players trying to learn while leveling. As long as DPS and healing is capped to be level appropriate I don't see what kind of damage can be done.

    Quote Originally Posted by Rein_eon_Osborne View Post
    Anecdotally speaking, I've got a couple of IRL friends (so new player exp) who I could never convince to play together after they cleared a lot of what Free Trial offers because they think the kits are an insult to players' intelligence for staying this barebone for over half of game's level. So yes, this makes me think that the barebone kits is also damaging some of the new player experiences.
    I've seen quite a few new players go for level skips in an attempt to make classes/leveling interesting. The simplicity of lowers level really does push some players away.
    (1)
    Last edited by PyurBlue; 05-10-2025 at 10:07 PM.

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,836
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'd personally advocate for a combination of #1 and #2 in the OP. Getting ARR/HW stuffs from roulo sucks to me not because of the dungeons - in fact, I love some of them like Aurum and Pharos Sirius ARR. I hate them because all jobs that I can choose play except BLU are so barebone. And mind you, this doesn't affect only myself as the old player. Anecdotally speaking, I've got a couple of IRL friends (so new player exp) who I could never convince to play together after they cleared a lot of what Free Trial offers because they think the kits are an insult to players' intelligence for staying this barebone for over half of game's level. So yes, this makes me think that the barebone kits is also damaging some of the new player experiences.

    As for tinge of #2, I'd like for them to add traits to each capstones (so lv51, 61, 71, and 81) that bumps the potencies for XYZ actions to match the expac's expected potencies. We already see this similarly done to the forgotten green coded role - SGE the most of all. You can see how much potencies their Dosis I changes from lv1 to lv70.
    (3)
    Last edited by Rein_eon_Osborne; 05-10-2025 at 08:47 PM.

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    798
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    you know having a full kit while synced would damage the game no matter what happen even if you lower the potency you are still breaking the game and most of you refuse to see that and do rather damage a sprout experience with massive burst over a decent experience.
    People like me would be galvanized to keep going, seeing what other players can do instead of thinking the game really does stay as boring as all of 1-70.

    Quote Originally Posted by Rein_eon_Osborne View Post
    And mind you, this doesn't affect only myself as the old player. Anecdotally speaking, I've got a couple of IRL friends (so new player exp) who I could never convince to play together after they cleared a lot of what Free Trial offers because they think the kits are an insult to players' intelligence for staying this barebone for over half of game's level. So yes, this makes me think that the barebone kits is also damaging some of the new player experiences.
    This, a thousand times this.

    The game straight up overlevels you as you do the MSQ and your roulettes. Getting new abilities and then having to immediately do your next dungeon synced without the ability to use it is frustrating design at this point. I think player/character growth should be kept and the syncing infrastructure should permit that.
    (5)
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  4. #4
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    787
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    what I think should happen is like the full skeleton of the rotation should be around LV 35 and 50 should have almost the full kit as expension goes on that's when you get the LV upgrade and the upgrade skills potency upgrade or like the link skills.yes it would be a pain to balance the early game but it would make everything more interesting older content and wouldn't please to 100% but would be better in general
    (2)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    what I think should happen is like the full skeleton of the rotation should be around LV 35 and 50 should have almost the full kit as expension goes on that's when you get the LV upgrade and the upgrade skills potency upgrade or like the link skills.yes it would be a pain to balance the early game but it would make everything more interesting older content and wouldn't please to 100% but would be better in general
    I mean that’s arguably what everyone at least wants

    People don’t necessarily need PCT to have star prism at level 10 but it should at least broadly function as a fun job below level 92 and even have a shadow of it’s full design below 70 unlike now
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    787
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean that’s arguably what everyone at least wants

    People don’t necessarily need PCT to have star prism at level 10 but it should at least broadly function as a fun job below level 92 and even have a shadow of it’s full design below 70 unlike now
    all job should be that like starting dungeon you shouldn't have full kit but at least the full combo since you aren't in your job yet but like there is no reason that you don't get all skills at like LV 20 when you are just in your class.

    When you unlock a job you should get at least five more skills and cap LV 40 you have most the kit just no DPS or skill upgrade those should be lock on the expension you are on or like give some skills but with weaken potency like azise don't know if I type it right. But like the strongest version should be what we have but at LV 50 it could be a 100 DPS and 100 heal then in hw could be 200 for each and so on
    (1)

  7. #7
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    798
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    all job should be that like starting dungeon you shouldn't have full kit but at least the full combo since you aren't in your job yet but like there is no reason that you don't get all skills at like LV 20 when you are just in your class.

    When you unlock a job you should get at least five more skills and cap LV 40 you have most the kit just no DPS or skill upgrade those should be lock on the expension you are on or like give some skills but with weaken potency like azise don't know if I type it right. But like the strongest version should be what we have but at LV 50 it could be a 100 DPS and 100 heal then in hw could be 200 for each and so on
    It's the highest effort solution I think but yes, having the barebones kit by an early level would be a solution. At that point, just revamp the jobs entirely, which allegedly is said to be happening in 8.0? We don't really know for sure what that means yet. Please look forward to it 1.5 years from now.
    (0)
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  8. #8
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    787
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Atreus View Post
    It's the highest effort solution I think but yes, having the barebones kit by an early level would be a solution. At that point, just revamp the jobs entirely, which allegedly is said to be happening in 8.0? We don't really know for sure what that means yet. Please look forward to it 1.5 years from now.
    honestly every numbers can be lowered point like all casting job have 10 000 yet the other Regen is 200 and lucid is 600 we could remove 2 0 without changing anything in the game. all potency could go down to remove the first number everything will be easier to actually balance and being able to well do better
    (0)

  9. #9
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    798
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    White Mage Lv 100
    Yet another discussion thread just dropped:

    https://www.reddit.com/r/ffxivdiscus...ut_balance_in/
    (0)
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  10. #10
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    186
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    the craziest part to me is that some jobs already exist that have early versions of their kits by lv 50, so its not an impossible task. They even get traits to evolve their early abilities, so the framework is there, just needs to be expanded on.


    WAR gets TWO single target combos, BOTH gauge spenders, a better version of its basic mit tool in Vengeance, AND early invuln, all before lv 50. its lv 60 kit absolutely styles on the other tanks with Raw Intuition, Equilibrium, and further damage upgrades.
    why do the other tanks not receive this same amount of love when it comes to balancing their gameplay kits? give us Goring Blade combo, bring back Power Slash, and let GNB get Fated Circle early. a baby TBN/HoS would be nice too

    DRG and RDM get their basic skeleton by lv 50, expanded combos, raid buffs, AND early finishers by 60, plus more jumps/party tools with each expac. aside from DRGs AoE combo, both jobs kits are good examples of leveling placement
    why do other DPS have to wait for lv 80/90 to feel like they match DRG/RDMs HW kits? Don't even get me started on MCH and RPR, their kits are SO needlessly barebones before StB content.

    SGE gets some of its damage stuff a little earlier than the others, but even then it still needs work. ALL Healers need to receive basic versions of their lv 92 damage skills as early as lv 30, with each one having unique utility unlocked later down the line.
    WHM getting early Misery and returning Shadowflare for SCH would help make their kits more interesting as well as to match AST's Earthly Star, which is still one of the sickest abilities in the game.



    I'm not too sure what these "8.0 job changes" entail, but I do hope they learn from their already existing examples and streamline the leveling experience for ALL roles. With how the devs design the game, the content is only as fun as the jobs are allowed to be.
    (1)

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