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  1. #131
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    901
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    This is still commonly brought up, so I'm going to continue to share different moments of discussion. This thread just appeared here:

    https://forum.square-enix.com/ffxiv/...der-Level-Sync

    And this comment string received a lot of engagement as well:

    https://www.reddit.com/r/ffxivdiscus...o4k/?context=3
    (2)
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  2. #132
    Player
    LukaRoselia's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    113
    Character
    Ruby Togawa
    World
    Zodiark
    Main Class
    Ninja Lv 91
    Older content feels awful because of both the fact that its been nerfed to hell and we've got new abilities we didn't have back then as well as potency increases. Pre Shadowbringers content is not scaled for your 700 potency drill, for example or the crazy potency Picto palette spells.

    It's probably always going to be that way because most roulette runners just want a fast turn off your brain 10 minute mindless run so the devs have no reason to touch it. Just look at the Crystal Tower ilvl exploit as evidence of that before it was changed.
    (1)

  3. #133
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    468
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LukaRoselia View Post
    Older content feels awful because of both the fact that its been nerfed to hell and we've got new abilities we didn't have back then as well as potency increases. Pre Shadowbringers content is not scaled for your 700 potency drill, for example or the crazy potency Picto palette spells.

    It's probably always going to be that way because most roulette runners just want a fast turn off your brain 10 minute mindless run so the devs have no reason to touch it. Just look at the Crystal Tower ilvl exploit as evidence of that before it was changed.
    I mean... kinda?

    A lot of the abilities we got across classes in Endwalker and Dawntrail are literally just things they had removed after Stormblood and given a new name. Shadowbringer on DRK? It's literally Dark Passenger.
    (0)

  4. #134
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,827
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BlisteringFrost View Post
    I mean... kinda?

    A lot of the abilities we got across classes in Endwalker and Dawntrail are literally just things they had removed after Stormblood and given a new name. Shadowbringer on DRK? It's literally Dark Passenger.
    That just proves their point

    Dark passenger was 140 potency or 280 with dark arts, shadowbringer is 600

    It’s just pointless potency inflation
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #135
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That just proves their point

    Dark passenger was 140 potency or 280 with dark arts, shadowbringer is 600

    It’s just pointless potency inflation
    Does it though...? Like yes, you could say Shadowbringer is just Dark Passenger with an inflated potency... Shadowbringer is also a level 90 skill that does not impact any content bellow that level, which is (presumably) is balanced around the use of such a high potency skill, so the fact that it is inflated compared to what came before doesn't really matter, does it?

    I am not dismissing the point about Drill and other sub-62 skills that were added in 5.0 and onwards, other than the 700 potency part, it's 620 currently but that's pedantic, but Shadowbringer is a bad example because it isn't a high potency skill misplaced at a low level, it's a very high level skill designed to be the EW capstone.
    (0)

  6. #136
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    901
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LukaRoselia View Post
    Older content feels awful because of both the fact that its been nerfed to hell and we've got new abilities we didn't have back then as well as potency increases. Pre Shadowbringers content is not scaled for your 700 potency drill, for example or the crazy potency Picto palette spells.
    Yeah pretty much. Also no level bracket now is authentic to that era on content release. It was a wildly different game every expansion and I don't remember level sync feeling nearly as abrasive as it did starting basically Shadowbringers. It's a dated system at this point.
    (0)
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  7. #137
    Player
    merlin_xiv's Avatar
    Join Date
    Aug 2025
    Posts
    2
    Character
    Merlin Emryss
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Please rework level sync CBU3. Even simply by nerfing potencies to scale for the ability in that level bracket instead of outright removing them.
    It is worrying that there hasn't been any adjustments or conversations for this considering we are entering the 6th expansion soon.
    (1)

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