you only see the roulette side thing extreme and everything else is afflicted by such but again people doesn't see the bigger pictureIt's not about being faster. It's about not falling asleep. Nothing will go faster if a level 100 is synced to do level 15 amounts of damage.
When I was new all the flashy effects of other players didn't mean anything to me. I had no idea what they were doing and I had no way of knowing how much I was contributing, so I don't feel like this will be a common experience.
You're right, the better part of 80 levels should be exceedingly boring to preserve the integrity of synced extremes and savages from at least 6-8 years ago, even though most jobs have been completely redesigned since then.
People like me would be galvanized to keep going, seeing what other players can do instead of thinking the game really does stay as boring as all of 1-70.you know having a full kit while synced would damage the game no matter what happen even if you lower the potency you are still breaking the game and most of you refuse to see that and do rather damage a sprout experience with massive burst over a decent experience.
This, a thousand times this.And mind you, this doesn't affect only myself as the old player. Anecdotally speaking, I've got a couple of IRL friends (so new player exp) who I could never convince to play together after they cleared a lot of what Free Trial offers because they think the kits are an insult to players' intelligence for staying this barebone for over half of game's level. So yes, this makes me think that the barebone kits is also damaging some of the new player experiences.
The game straight up overlevels you as you do the MSQ and your roulettes. Getting new abilities and then having to immediately do your next dungeon synced without the ability to use it is frustrating design at this point. I think player/character growth should be kept and the syncing infrastructure should permit that.
what I think should happen is like the full skeleton of the rotation should be around LV 35 and 50 should have almost the full kit as expension goes on that's when you get the LV upgrade and the upgrade skills potency upgrade or like the link skills.yes it would be a pain to balance the early game but it would make everything more interesting older content and wouldn't please to 100% but would be better in general
I mean that’s arguably what everyone at least wantswhat I think should happen is like the full skeleton of the rotation should be around LV 35 and 50 should have almost the full kit as expension goes on that's when you get the LV upgrade and the upgrade skills potency upgrade or like the link skills.yes it would be a pain to balance the early game but it would make everything more interesting older content and wouldn't please to 100% but would be better in general
People don’t necessarily need PCT to have star prism at level 10 but it should at least broadly function as a fun job below level 92 and even have a shadow of it’s full design below 70 unlike now
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
all job should be that like starting dungeon you shouldn't have full kit but at least the full combo since you aren't in your job yet but like there is no reason that you don't get all skills at like LV 20 when you are just in your class.
When you unlock a job you should get at least five more skills and cap LV 40 you have most the kit just no DPS or skill upgrade those should be lock on the expension you are on or like give some skills but with weaken potency like azise don't know if I type it right. But like the strongest version should be what we have but at LV 50 it could be a 100 DPS and 100 heal then in hw could be 200 for each and so on
It's the highest effort solution I think but yes, having the barebones kit by an early level would be a solution. At that point, just revamp the jobs entirely, which allegedly is said to be happening in 8.0? We don't really know for sure what that means yet. Please look forward to it 1.5 years from now.all job should be that like starting dungeon you shouldn't have full kit but at least the full combo since you aren't in your job yet but like there is no reason that you don't get all skills at like LV 20 when you are just in your class.
When you unlock a job you should get at least five more skills and cap LV 40 you have most the kit just no DPS or skill upgrade those should be lock on the expension you are on or like give some skills but with weaken potency like azise don't know if I type it right. But like the strongest version should be what we have but at LV 50 it could be a 100 DPS and 100 heal then in hw could be 200 for each and so on
honestly every numbers can be lowered point like all casting job have 10 000 yet the other Regen is 200 and lucid is 600 we could remove 2 0 without changing anything in the game. all potency could go down to remove the first number everything will be easier to actually balance and being able to well do betterIt's the highest effort solution I think but yes, having the barebones kit by an early level would be a solution. At that point, just revamp the jobs entirely, which allegedly is said to be happening in 8.0? We don't really know for sure what that means yet. Please look forward to it 1.5 years from now.
Yet another discussion thread just dropped:
https://www.reddit.com/r/ffxivdiscus...ut_balance_in/
Funny thing is that's how they've done it in the past cure > cure 2 > cure 3 or fire > fire 2 > fire 3. For some reason they started messing that up by making some of the tier spells aoe instead of adding cura, fira or curaga firaga, and given them their own triers. As with other skills they started changing certain skills changing into a different skill via traits they just need to expand it. Hopefully this happens when they do specializations next expansion.My opinion, controversial as it may be:
Entire core rotation is set by 30. Not 50. 30. By 50 you have the sub abilities (so kenki gauge for Samurai), more weave, more utility (dash, stun, etc), and your “burn/spike dps” abilities.
Post 50, all that changes are more charges of given abilities, evolutions into new abilities (eg. aero to dia)
And that’s it. Don’t need new abilities, jus need to be able to use what we got more often. End goal could be that you have enough charges/weaves that your core rotation becomes a kind of “downtime” thing only or if you screwed something up.
By 50, you get No real
Last edited by Masekase_Hurricane; 06-19-2025 at 01:40 AM.
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