I don't see how #3 can be managed for defensive/healing skills. I sure don't want to have nigh invincible tanks or the overbloated healing kits healers have in an ARR dungeon, at least.
Also I don't want to be permanently stuck with light mage WHM.



I don't see how #3 can be managed for defensive/healing skills. I sure don't want to have nigh invincible tanks or the overbloated healing kits healers have in an ARR dungeon, at least.
Also I don't want to be permanently stuck with light mage WHM.
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