I never said it was only a SE problem and other game developers don't do this. I said it is a classic SE move that has caused them to nearly destroy many of their brands on multiple occasions, and that's even going back when Sakaguchi was running the show. Promoting up isn't the problem, moving seasoned veterans off of projects to try to oversee other projects and/or overwhelming their more successful developers as if they're some golden goose with multiple projects has historically hurt the Final Fantasy brand. Has promotion/move veteran developers created great games in the SE company? Yes. Has that also nearly killed their brand multiple times? Yes. Is it proving to be successful to do with the XIV team? So far, it does not seem to be successful, imo.
I'm not talking about other companies. I'm talking about SE. Imo, this wasn't a good move for Dawntrail. I don't know the behind the scenes, and much of what I'm basing my opinion on is honestly assumptions from this thread and other trickles of news sources / interviews from the dev team. However, that's all any of us can do b/c none of us work at SE so far as I'm aware. Based on the comments Yoshi has made, it doesn't seem like he's playing this game and that's a huge problem. I know he admitted to not playing Island Sanctuary, and I think he also said he hasn't had time to do some of the raids. Not only Yoshi, but the story quality is far below what we've been given, so I can only assume that 1. the promoted lead designers / writers are too busy and are giving a lot of creative control to more amateur employees which has led to a really uneven product compared to past expansions, or 2. they're completely involved and have enough time to invest in oversight but have done a complete 180 in terms of quality and care to the stories that have come before. Sure there's always middle ground / grey area, but this is how I see it.