You can tell.
You can tell.
I had a theory during the Endwalker patches (and how lackluster they were) that CS3 was probably working on other projects and leaving the XIV team with the new hires and some shoestrings to play with, only to be met with "that's just speculation/that's just your personal theory, you don't know that." So to actually be able to point to clear evidence that yes, CS3 is indeed working on two other projects + wrapping up FFXVI for PC is nice, if nothing else.
For, what at least feels like, less per patch...
Like not even two ex dungeons where one could always be some recycled old dungeon.. we could milk that for years. "Oh we need some allagan stuff from the burn!" "Atherochemical is running haywire, check whats up!" "Qitari had some seal broken, help us pls!" ...looosing beast tribes might have reduced our options but there are still so many... it feels wasted.
Housing features we've been waiting for ages, hairstyles, some cloths...
I hope one of these projects teaches them how to design fun quests. Cause damn man XVI having low tier mmo questing for all of its sidequests really hurt the game for me.
Im not sure what im supposed to be getting out of this since all side content is returning for DT with a limited job on top.
I wish I was optimistic too, but judging by their recent track record of cutting corners I wouldn't be surprised if something gets delayed, or something is consolidated (like a Criterion dungeon replacing the BA/DR equivalent in the field op) and I fully expect whatever does get released to be mechanically identical to what came before, with just a new aesthetic coat of paint.
The last piece of content I feel had actually unusual mechanics was Delubrum reginae 3 and a half years ago..
If you want to be taken seriously, post seriously. A game that literally just had an entire 60+ hour expansion released is the polar opposite of "maintenance mode" - which in case you're just using buzzwords you read somewhere and have no idea what they actually mean, is when a game has nothing more being added to it aside from minor QoL adjustments. Patch cycles taking a month longer than they used to means absolutely squat.
Not necessarily an optimist, just pointing out that we're getting all this despite what OP might suggest.I wish I was optimistic too, but judging by their recent track record of cutting corners I wouldn't be surprised if something gets delayed, or something is consolidated (like a Criterion dungeon replacing the BA/DR equivalent in the field op) and I fully expect whatever does get released to be mechanically identical to what came before, with just a new aesthetic coat of paint.
The last piece of content I feel had actually unusual mechanics was Delubrum reginae 3 and a half years ago..
Im not expecting anything out of the ordinary though.
Also, a game in maintenance mode is more like FF11, where for many years it just got fixes and "bonus EXP" events that might compare to our moogle events and bonus MGP events, with no modernization of the game to compete with other MMORPGs.If you want to be taken seriously, post seriously. A game that literally just had an entire 60+ hour expansion released is the polar opposite of "maintenance mode" - which in case you're just using buzzwords you read somewhere and have no idea what they actually mean, is when a game has nothing more being added to it aside from minor QoL adjustments. Patch cycles taking a month longer than they used to means absolutely squat.
But we get so, so much more than that in FF14. If that "more" doesn't interest certain people, it doesn't mean it's in maintenance mode. I'm still farming a lot of the stuff we got with the expansion and they are modernizing this game with things like the graphics update, which can't be said of FF11 for example.
I'm suggesting they are limiting their potential dev power by focusing on multiple projects instead of focusing on polishing their flagship and top moneymaker.
I know full well there are a lot of people who are totally satisfied with them pumping the same cycles with a bit of extra top of same on top. But there are some of us who want the game to be better and for that an exploration of possible reasons and questioning is required.
Out of all of those "Things we are getting" none of those things are the long awaited Viera hats and Hrotgar hats now are they? For example.
Systems, QoL, experimentation with the jobs, character customization, housing improvements, character body updates to match the faces, and the list goes on and on.
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