Do you all just work on one thing at your jobs? It's like you guys have no concept of what working is like.
Do you all just work on one thing at your jobs? It's like you guys have no concept of what working is like.
Whoever worked on FF11, I want them working on this game.
That is when the true Vana'diel of legend will be reborn.
I bet they totally hired more developers to take on these extra projects, right?
By "utterly fail," you mean have a retention rate right on part with every other expansion alongside the highest active player population in the game's history (except for the brief super-spike when the "WoW exodus" occurred). Yeah, such a mega-fail. (/s)
That...honestly would explain a lot of the commentary on this forum...Do you all just work on one thing at your jobs? It's like you guys have no concept of what working is like.
That's one thing, but also people say "hire more job designers" but they literally have about 912 days to work on them (2.5 years) under their current schedule. That's surely more than enough time for however many are currently doing it. At a certain point, it's not about the amount of people, but about decisions made.
Ofcourse they are, look at Koji Fox's IMDB, zero work on DT, they've put him to write GOOD lore on a project that'll do poorly AGAIN! 10 years of kate babyyyyyyy *groans*https://gamerant.com/final-fantasy-1...-game-project/
I kinda had an inkling, but yes, they are juggling multiple projects at once, not just one, multiple. To "Challenge themselves"
Not sure if this is sarcasm (sorry if so) but I'd expect the new hires to be the ones put on sustaining XIV while the veterans are the ones working on the new projects. It would better explain the disconnect between the devs and playerbase imo.
With how formulaic the patch process is I think it'd make more sense to train them through it, at least.
at this point just remove savage and ultimate raid and focus on other AAA project.
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