Not necessarily an optimist, just pointing out that we're getting all this despite what OP might suggest.I wish I was optimistic too, but judging by their recent track record of cutting corners I wouldn't be surprised if something gets delayed, or something is consolidated (like a Criterion dungeon replacing the BA/DR equivalent in the field op) and I fully expect whatever does get released to be mechanically identical to what came before, with just a new aesthetic coat of paint.
The last piece of content I feel had actually unusual mechanics was Delubrum reginae 3 and a half years ago..
Im not expecting anything out of the ordinary though.
I'm suggesting they are limiting their potential dev power by focusing on multiple projects instead of focusing on polishing their flagship and top moneymaker.
I know full well there are a lot of people who are totally satisfied with them pumping the same cycles with a bit of extra top of same on top. But there are some of us who want the game to be better and for that an exploration of possible reasons and questioning is required.
Out of all of those "Things we are getting" none of those things are the long awaited Viera hats and Hrotgar hats now are they? For example.
Systems, QoL, experimentation with the jobs, character customization, housing improvements, character body updates to match the faces, and the list goes on and on.
Explains why they can't balance the game to where healers can have fun. (and I mean people who play healer to heal.)
#FFXIVHEALERSTRIKE
This. Yoshi-P and his team spent so many years building amazing player relations and goodwill, but the past 3 expansions have cut corners left and right.
I love ShB, but let's be honest here - the fantastic MSQ masked A LOT of it's shortcomings.
Unlike SB just before it, ShB did not have:
1. A deep dungeon
2. A limited job
3. Heroic modes of old dungeons
4. Job quests
5. Hildibrand
6. Old trial gear for the new jobs
7. Old gear working on the new races
8. Probably more I'm forgetting!?
It's only true excuse was one less Ultimate due to COVID - everything else is usually there on release - but in ShB it wasn't.
And in EW it was even LESS with the entire trial quest series omitted and merged into the MSQ, the field zone missing and the relic being a vendor weapon.
I wonder what changed in development during this time and especially during EW's patches, hmm..
Especially as there are SO many hats that literally only need to be moved or shrunk down... like i get they are busy but after all this time, just let some devs take one hat every other day of week and wed be done by now.
Literally check the top 50 used head gear and work up that list. And dont release new gear viera cant wear...
Lack of integrity is what this all boils down to. The "we arent owed anything" mentality sinks very fast when there is a monthly fee and a bunch of unfinished features. Is this a kickstarter or an actual MMO?
Me personally? I could care less about hats. 100% of the time, prior to changing to Viera. I hid the hat.
My opinion: They're ugly, too big, look dumb or don't fit the look I'm going for. Therefore. Nobody should wear hats.
Wonder if those projects will even receive the light of day before their entire company collapses LOL
I don't think it's healthy to have YoshiP be game director for so many projects at once without sharing the workload with others. It feels like they're using his reputation as the "savior of FFXIV" just to prop up upcoming games.
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