https://gamerant.com/final-fantasy-1...-game-project/
I kinda had an inkling, but yes, they are juggling multiple projects at once, not just one, multiple. To "Challenge themselves"
https://gamerant.com/final-fantasy-1...-game-project/
I kinda had an inkling, but yes, they are juggling multiple projects at once, not just one, multiple. To "Challenge themselves"
Their team has grown a lot over the years though. Obviously they have been hiring and training people. They have said at this point they have a lot of people working for them that were just players of the game beforehand, which is natural not only for a franchise that has gone on this long but especially for a live service game that has gone on this long.
I remember reading that most of the FF16 team actually disbanded, probably before it even released, since the game was finished. They only had a small amount of people remaining for the patch content, so most likely the rest of them would need new projects. They were even close enough to finishing that the original release date for FF16 was much earlier until covid interfered, so they may have had an abundance of people looking for a new project even earlier than that.
So... we aren't getting those Viera Hats, are we?
ngl this does leave a sour taste after their last interview was a barrage of "yeah we would work on it but we got no staff *shrug*"
But at the same time I can't blame them after 11years of the same game, I also feel fairly "meh" about the current ff14 state as well so I'm secrently hoping they are working on the next title, an action-mmorpg maybe? /chuckle
"Challenge themselves" then they can stop right now since they utterly fail with Dawntrail. FF16 was good but even though the quality standard has been lowered by a lot with the latest entries, "good" is not enough for a final fantasy title at least for me.https://gamerant.com/final-fantasy-1...-game-project/
I kinda had an inkling, but yes, they are juggling multiple projects at once, not just one, multiple. To "Challenge themselves"
<sarcasm>
Oh no! A business unit of a major corporation is working on more than one project at a time! It's almost like they want to put out other content in order to make more money.
It's almost as if Square Enix is embracing its AAA game company status. I'm so proud. No longer is Square Enix a small indie game developer.
</sarcasm>
Yeah left and right its "we dont have the ppl even if we wanna spent the money/time!" or "we only can do X if we scarify Y!" and then they do that. Like at least SOME more ppl, some small team just for glamour and engine stuff, for the 2nd ex dungeon or updating old stuff, but no... lets make 3 other games with 1 being ok and 2 most likely fail.
Because FFXVI was such a smashing success...
Player
The industry norm is actually to have teams working on multiple projects at once, and broadly speaking it's a good thing because it helps prevent lay-offs by staggering the stages of development across multiple projects, so that devs that wouldn't have much work to do during a certain part of the development cycle can work on something on the other project during that cycle. I'm personally unfamiliar with whether the development of MMO's would introduce a meaningful difference that would make this model less necessary, but regardless I don't think this is anything to get upset about.
In addition, it's not like CBU3 is splitting their bandwidth here; every individual project requires distinct funding, so for CBU3 to be working on multiple projects at once, that strongly suggests that Square-Enix didn't fund FF14 enough to fully employ everyone already working at CBU3. And again, that's not necessarily bad, because it's normal for teams to work on multiple staggered projects at once to prevent lay-offs so that folks in all departments always have something meaningful to contribute to. Which is to say, if they didn't have this second project to work on, it's quite likely that the team would be reorganized in a way that reduced their headcount, which would probably be bad for everyone, including the players.
In short, I would recommend not reading too much into this.
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