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  1. #1
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    738
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100

    Creative Studio 3 is working on multiple projects at once.

    https://gamerant.com/final-fantasy-1...-game-project/



    I kinda had an inkling, but yes, they are juggling multiple projects at once, not just one, multiple. To "Challenge themselves"
    (29)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,786
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Their team has grown a lot over the years though. Obviously they have been hiring and training people. They have said at this point they have a lot of people working for them that were just players of the game beforehand, which is natural not only for a franchise that has gone on this long but especially for a live service game that has gone on this long.

    I remember reading that most of the FF16 team actually disbanded, probably before it even released, since the game was finished. They only had a small amount of people remaining for the patch content, so most likely the rest of them would need new projects. They were even close enough to finishing that the original release date for FF16 was much earlier until covid interfered, so they may have had an abundance of people looking for a new project even earlier than that.
    (4)

  3. #3
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    So... we aren't getting those Viera Hats, are we?
    (42)

  4. #4
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    ngl this does leave a sour taste after their last interview was a barrage of "yeah we would work on it but we got no staff *shrug*"

    But at the same time I can't blame them after 11years of the same game, I also feel fairly "meh" about the current ff14 state as well so I'm secrently hoping they are working on the next title, an action-mmorpg maybe? /chuckle
    (24)

  5. #5
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hallarem View Post
    https://gamerant.com/final-fantasy-1...-game-project/



    I kinda had an inkling, but yes, they are juggling multiple projects at once, not just one, multiple. To "Challenge themselves"
    "Challenge themselves" then they can stop right now since they utterly fail with Dawntrail. FF16 was good but even though the quality standard has been lowered by a lot with the latest entries, "good" is not enough for a final fantasy title at least for me.
    (30)

  6. #6
    Player
    PassinLay's Avatar
    Join Date
    Aug 2024
    Posts
    123
    Character
    Amanda Hallowheart
    World
    Marilith
    Main Class
    Warrior Lv 80
    Quote Originally Posted by LibitIncarne View Post
    So... we aren't getting those Viera Hats, are we?
    Another 5 years and they'll be here surely
    (11)

  7. #7
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,571
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 95
    <sarcasm>

    Oh no! A business unit of a major corporation is working on more than one project at a time! It's almost like they want to put out other content in order to make more money.

    It's almost as if Square Enix is embracing its AAA game company status. I'm so proud. No longer is Square Enix a small indie game developer.

    </sarcasm>
    (14)

  8. #8
    Player
    Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,635
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Dancer Lv 60
    Yeah left and right its "we dont have the ppl even if we wanna spent the money/time!" or "we only can do X if we scarify Y!" and then they do that. Like at least SOME more ppl, some small team just for glamour and engine stuff, for the 2nd ex dungeon or updating old stuff, but no... lets make 3 other games with 1 being ok and 2 most likely fail.
    (17)

  9. #9
    Player
    Uncle_Jafar's Avatar
    Join Date
    Jul 2024
    Posts
    53
    Character
    Ornstein Smough
    World
    Kraken
    Main Class
    Black Mage Lv 100
    Because FFXVI was such a smashing success...
    (13)

  10. 09-06-2024 08:26 AM

  11. #10
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    The industry norm is actually to have teams working on multiple projects at once, and broadly speaking it's a good thing because it helps prevent lay-offs by staggering the stages of development across multiple projects, so that devs that wouldn't have much work to do during a certain part of the development cycle can work on something on the other project during that cycle. I'm personally unfamiliar with whether the development of MMO's would introduce a meaningful difference that would make this model less necessary, but regardless I don't think this is anything to get upset about.

    In addition, it's not like CBU3 is splitting their bandwidth here; every individual project requires distinct funding, so for CBU3 to be working on multiple projects at once, that strongly suggests that Square-Enix didn't fund FF14 enough to fully employ everyone already working at CBU3. And again, that's not necessarily bad, because it's normal for teams to work on multiple staggered projects at once to prevent lay-offs so that folks in all departments always have something meaningful to contribute to. Which is to say, if they didn't have this second project to work on, it's quite likely that the team would be reorganized in a way that reduced their headcount, which would probably be bad for everyone, including the players.

    In short, I would recommend not reading too much into this.
    (15)

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