in my mind the idea was for aesthetic.. but bringing your point that making each hit crit/direct hit separately is actually a smart idea.That would be cool, give each actual swing more feedback. Make jobs like monk feel even faster, too.
Could even use it from a balance perspective, I remember hearing how last expansion a Gunbreaker's damage depended quite a bit on if they crit Double Down. If Double Down, as the name implies, hits 2 times instead of just once, outlier runs where no hits crit (or alternatively, all hits crit) would be far less common. Hysho Ranryu (NIN's 1300p skill) could get a similar treatment, hitting 8+ times like BLU's Matra Magic. Would make "I got a lucky crit on a nuke skill" (Something out of the players control) less of a determining factor for damage, so things like if or when you hit the button would matter more (relatively).
making non auto direct hit/crit have multiple hits some of them crit is not only more satisfying but less frustrating.
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